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March 14, 2013

Review – Lego City Undercover

Filed under: Reviews — Tags: , , , , , , , — Jamie Love @ 7:09 pm

Review Lego City Undercover
Lego City Undercover serves as my annual reminder not to make up my mind about a game prior to playing it.

Despite a well earned sense of exhaustion from numerous Lego videogames based on popular franchises in recent years, Chase McCain’s mission to save Lego City from seasoned criminal Rex Fury managed to sink its teeth in firmly, until I’d found myself saving said city some thirteen hours later and realized that I’d still only completed 18% of what the entire game has to offer.

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March 9, 2013

Review – Tomb Raider

Filed under: Reviews — Tags: , , , , , — Jamie Love @ 11:52 pm

Review Tomb Raider
Vegetation reclaims the land around ancient Asian temples. Turrets built during the Second World War rot into the cliffs overlooking ships that lay battered and broken against the rocks, where angry waves warn off any thought of escape. And the diaries of countless inhabitants throughout time are scattered across the ruins of an island rich with a dark history.

While Lara Croft’s first expedition uncovers an island prison run by years of stranded inmates, she also discovers a landscape that abandons the idea of singular globetrotting digs offering a sterile glimpse into frozen pockets of time, instead uncovering a complex web, where the strings of history intertwine around a mystery beating a rhythm of madness heard across the entire island.

And while Lara unearths the pieces to this puzzle, the franchise mirrors her efforts with a dig through the more recent history of the medium. It doesn’t take a gaming archeologist to see the influences running throughout Tomb Raider, particularly the unsteady ground and quick time events that fed Uncharted’s cinematic flow.

But as a student of history, Tomb Raider isn’t looking to simply copy answers during the test.

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January 28, 2013

Review – The Cave

Filed under: Reviews — Tags: , , , , , — Jamie Love @ 10:35 pm

Review The Cave
A sentient cave awaits those that seek to fulfill their greatest desires, which for the purposes of Ron Gilbert’s collaboration with Double Fine, attracts seven individuals for players to choose from. Actually one of those is two people, so I guess that would be eight, but anyway…

Stirring memories of 1987’s Maniac Mansion, players will assemble a party of three from the cast before embarking into the dark bowels of The Cave. But where that same choice in Maniac Mansion offered the potential for different endings, choosing your party here instead determines the areas players will encounter during their journey.

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December 24, 2012

The View From Primordia

Filed under: Editorial Rants — Tags: , , , — TJ "Kyatt" Cordes @ 2:02 pm

Review Primordia
The world did not come to an end last Friday, but odds are that one day, our species will be wiped off the face of the planet, and we will be survived by naught but the machines we made. That reminds me – Gamesugar wishes you and yours a merry Christmas and the happiest of new years!

Anyway, Primordia is an old-school point and click adventure game that imagines such a scenario, wherein robots of various levels of technological sophistication exist in a post-human society where man takes the role of divine creator whose existence is disputed.

What truths will be revealed in this land of rust and light about the time before robot?

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December 11, 2012

Welcome to the Jungle

Review Tokyo Jungle

-START-

A fresh litter of calico kittens play atop the deserted shops of Shibuya, soon abandoning the safety to follow the lead of their most curious sibling into the rainy streets below. The pack quickly tests their claws and teeth against the helpless chickens and pigs that scatter in panic at the sudden emergence of the newly born predators.

Though the kittens will quickly grow larger from the feast, the never-ending red pangs of hunger and scarcity of prey will drive the pack from the shops of their youth toward the broken streets of Shibuya Station. The young cats push forward while claiming the stray rabbits and chicks seeking shelter in the patches of forest slowly reclaiming the land through cracking cement and decaying automobiles.

Marking their territory along the way, the cats could easily choose to settle into their nest atop the train tracks and relinquish the fight for survival to a new generation. But youthful exuberance and curiosity causes them to follow their pack leader further in the search for new prey and territory to conquer. And as the swarm reaches Dogenzaka, the prey becomes dangerously scarce, changing the balance of this struggle as they encounter a cougar seeking to feed the same need.

Despite their numbers, several of the cats immediately fall to the wild swipes of this predator. Though two escape down a narrow alley, the beat of hunger pounds in rhythm with falling health to see them surrender to the scavengers overhead as they lay down in the street and lose their bid for rule over the Tokyo Jungle.

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December 10, 2012

Review – Trine 2: Director’s Cut

Filed under: Reviews — Tags: , , , , , , , — TJ "Kyatt" Cordes @ 8:53 am

Review Trine 2 Directors Cut
I recently became the proud owner of a Wii U, and while it is unexpectedly fun to roam the Miiverse and draw semi-relevant doodles in various game communities, it should not be overlooked that the Wii U is also a gaming console.

The Wii U’s eShop had a strong line of downloadable titles at its launch, and Trine 2: Director’s Cut is among the strongest.

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December 5, 2012

It’s My Aeroplane

Filed under: Editorial Rants — Tags: , , , , , , , — Jamie Love @ 10:52 pm

Review Aero Porter
My continuing failure at surviving the high stress world of luggage sorting makes it difficult to peel back as much of Level-5’s latest addition to the eShop as I’d like to in order to lay down some review words. But my poor performance hasn’t been from a lack of effort, with Aero Porter stealing plenty of attention over the last week, and the game is certainly worth some words all the same.

Aside from manipulating my OCD, Aero Porter is a terrifically strange and curious offering, and that’s certainly impressive, considering it comes from the mind of Yoot Saito, best known for giving us Seaman – that game where you raise and communicate with a human-faced fish on your Dreamcast.

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