Gamesugar

November 21, 2012

From The Fire Panda Research Department

Filed under: Features — Tags: , , , — Jamie Love @ 1:57 pm

Scribblenauts Unlimited Fire Panda
It was pointed out to me earlier today that despite talking quite a bit about fire pandas in my review of Scribblenauts Unlimited, that I failed to show a single screenshot of my extensive research into the subject.

Rather than simply capture some screenshots, the following video will give you an opening tutorial into how to set your own pandas on fire, as well as a means of allowing them to live longer and more productive lives by spewing fire instead of simply burning from it.

As always, you can catch said knowledge bomb below.

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Review – Nintendo Land

Filed under: Reviews — Tags: , , , , , — Jamie Love @ 9:25 am

Review Nintendo Land
Not unlike an exotic space parasite, Nintendo Land wants to keep me alive so that it can feed on me. It needs some piece of me to populate its virtual space, and I need to keep playing it to see what happens next.

It all starts off rather innocently as one checks into the Plaza and meets Monita, the robotic guide that lays down the rules for each of the park’s attractions, shortly thereafter cutting players loose to explore the twelve different games Nintendo offers as a gateway to understanding the relationship between your television and the Wii U gamepad. Playing these games then rewards players with coins, which can be spent on another game in the attempt to win objects that are displayed throughout your park.

And then Nintendoland does something new for Nintendo, offering players the chance to throw open the doors of their park to an online community, sorta. The act causes crowds of foreign Miis to wander around that space. Regardless of where other players are, copies of their avatars are walking through countless parks, their greeting messages displayed overhead to show everything from Zelda sketches to one Mii’s clever message “Has anyone seen my kids?”

Suddenly I’m moving through the park to read each blurb in some strange social console experiment, and despite every legitimate word against Nintendo’s long standing resistance to online gaming, the signature charm of the company’s designs have come from behind to offer something that grasps the online space in ways few of us could have anticipated.

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November 20, 2012

Mushroom Hunting – Wii U SugarCast

Filed under: Features — Tags: , , , , , , , — Jamie Love @ 9:09 pm

Wii U Mushroom Hunting
Hey Sugarfiends!

In my continuing attempt to digest the weekend launch of Nintendo’s Wii U, I’ve once again patched together a rough audio session with returning champion Shaun Hatton. We’re fumbling through Nintendo’s new online landscape, the Wii U gamepad, and which launch titles are stealing our attention this week.

So give it a listen below and hit us up in the comments with any questions you have that we didn’t manage to cover.

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November 19, 2012

Review – Scribblenauts Unlimited

Review Scribblenauts Unlimited
There’s a monument at Edwin’s farm, a simple stone statue meant to commemorate the short life of Duchess, the firey panda. My intent was to create a fire panda that could conceivably shoot fire and fly, but a misinterpretation of words saw Duchess come to life while also on fire, at which point she proceeded to burn her little hearts away and die. I suppose such mistakes are bound to happen when granting God-like powers to people like me.

Despite 5th Cell’s attempt to directly furnish players with as much quirky narrative potential as possible, the enduring charm remains the accidental stories waiting to be discovered as players push against the walls of the test chamber here.

I’d like to suggest that how far your imagination can test those limits against the necessary restraints that bind the game onto a disc will determine the long term value being offered, but that’s not entirely true. Scribblenauts Unlimited is more about testing how long players will persist in trying to do anything they are allowed to imagine, before surrendering to the demands of a game that necessitates more narrow actions than the seemingly open world of unbridled creation suggests.

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November 18, 2012

Review – Nintendo Wii U

Filed under: Reviews — Tags: , , , , — Jamie Love @ 6:40 pm

Review Wii U
Nintendo’s successor to the Wii has landed, aiming to maintain the dominance of the Wii while raising the processing power that cost the Wii plenty of third party titles – not that the system severely lacked unique third party offerings all its own, there were just very few of us who ever seemed to buy them.

As with anytime new hardware arrives, I’ll claim to have no proper idea of how one judges and measures a device that does more to lay the foundation for future developments versus turning the gaming industry on its ear overnight – of course I’ll fumble through an attempt all the same. I’m not so concerned about being on the right side of history with my opinions, but rather with getting you as much information as possible.

With that said, I hope you’ll read on for a closer look at the hardware and my initial attempts to field the most pressing questions for anyone considering taking the leap this year – and your questions are the most important ones, so please hit me up in the comments and I’ll work to answer any and all questions you have.

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November 17, 2012

Review – New Super Mario Bros. U

Filed under: Reviews — Tags: , , , , , , — Jamie Love @ 6:08 pm

Review New Super Mario Bros U
From the Acorn Plains to the Rocky-Candy Mines, the road to Princess Peach’s castle is littered with tiny details, signs of attention that haven’t graced the Mushroom Kingdom since the last time a 2D Super Mario Bros. game launched alongside a new Nintendo console – for those keeping score at home, I’m of course referring to Super Mario World, which released with the Super Nintendo back in 1990.

Nintendo still assigns numbers to the myriad of stages within each zone, but also includes subtitles for each, lending some insight into the hurdles Mario and company face, but more importantly, adding a bit more personality to the endeavor – from Porcupuffer Falls to Which-Way Labyrinth, with a stopover at Walking Piranha Plants!

The name game here is one very small example of an enthusiasm that has somehow been renewed despite Mario’s burden of supporting two consoles simultaneously. When you add up the layers of attention spread throughout this curious new world, it’s easy to suggest that the plump plumber is embarking on his most energetic 2D adventure since the 1990 classic that lends overdue inspiration here.

And yet, the greatest accomplishment may be that the game also showcases Nintendo’s new hardware with less gimmick and more of an invitation to play with company, while not inhibiting the option to play solo.

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November 11, 2012

Review – Paper Mario: Sticker Star

Review Paper Mario Sticker Star
Though it will likely come as no surprise to hear that Bowser has once again crashed the festivities of the Mushroom Kingdom, it’s not entirely his fault. Given that the Kingdom has a party for just about everything, the Koopa King would be hard pressed to show up when there wasn’t an event being held.

This time Bowser crashes the party during the annual Sticker Festival, where his attempt to seize power causes royal stickers to scatter across the Kingdom, setting Mario up nicely to do his hero thing – said thing being to visit deserts and snowy peaks in order to retrieve the stars and bring Bowser’s latest dictatorship to an end.

Naturally, the 2D paper aesthetic runs deep in this 3D landscape, from cardboard health bars to enemies that crumple when stomped – an ideal environment for Nintendo’s attempt to augment the series with layers of stickers that litter the landscape to provide players with the means to once again defeat Bowser’s minions.

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