Gamesugar

October 9, 2010

Review – Halo: Reach

Filed under: Reviews — Tags: , , , , , , , , , , , , , , — Brad Johnson @ 8:44 am


It’s 2010 now, and at this stage in the videogame universe reviewing a Halo game seems largely unnecessary. You’ve played it. You know what it is. You know if you’re prepared to spend your sixty-dollars for it. Still, there are some things about Reach that deserve to be said, so we’re going to say them, regardless of the fact that you already bought the game on launch day.

When I reviewed StarCraft II I wrote that a level of perfection in the gameplay design allowed the original StarCraft to endure, without sequels, far longer than any game has a right to. The Halo franchise is characterized by a similar condition with opposite results; in this case, a string of fundamentally similar sequels have been produced, capitalizing on the natural strength of the core gameplay mechanic.

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October 7, 2010

The View From Reach

Filed under: Editorial Rants — Tags: , , , , , , , , — Jamie Love @ 5:38 pm

Halo Reach
There’s a fiendish grin on my best girl’s lips, which slips into a smile nearly every time her battle rifle smacks across the face of an Elite.

In the futile rush to push back the Covenant invasion, there were plenty of times we lost track of one another, separating in the rush for cover, but often reunited by familiar Halo bottlenecks that never seem to leave enough ammo lying around when Hunters block the road ahead.

Greener pastures are open spaces where I can rush out to face the horde, pushing them back just as she circles around to catch them from behind with that crack of the rifle that makes her smile so.

Playing Reach constitutes her first steps in a Spartan’s boots, and a very long war seems fresher through her eyes. It gets a little easier to remember the first time I tried Combat Evolved, playing with a friend until my eyes burned from the purple of the Covenant fleet and the fact that the sun was sneaking up and cutting through the windows to glare against the warm glow of the television.

It’s so easy sometimes to treat anything popular with disdain, that I forgot how much I enjoyed playing through most of the damn campaigns in this series.

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September 16, 2010

Kinect @ TGS

Filed under: News Feed — Tags: , , , — Jamie Love @ 12:19 am

Kinect at TGS
Microsoft’s latest Kinect PR buzz has flexed quite a bit of Japanese support muscle from TGS, doing a surprisingly good job of rounding up some major names – at the moment I’ve got more talk than show. Word of Steel Battalion had me briefly dreaming of a new and ridicolously eccentric controller, but Capcom’s Heavy Armor is a Kinect exclusive, along with a first-person horror title from Sega titled Rise of Nightmares.

In the severe cred department, Kinect is getting its own Grasshopper game, Codename D – tagged as an “eerie amusement-park thriller.” Add to this Project Draco from Grounding – a 3D shooter hoping to stir memories of Panzer Dragoon – and a mystery title from NanaOn-Sha titled Haunt, and it’s clear Microsoft has been busy courting Japan to get more than the casual crowd interested in Kinect.

I’m left hanging at the moment over how any of these are going to look or feel, but it’s enough to keep me tuned in, which seems like an accomplishment based on where I’ve been with Kinect to date.

September 1, 2010

For A Few Dollars More

Filed under: News Feed — Tags: , , , , — Jamie Love @ 1:16 pm

360 Controller
I once had the opportunity to overhear an peripheral maker chuckling about his belief that if you could convince a gamer that a controller would make them 10% better at Street Fighter, you’d have a sale. The memory came back to me while reading the press release for Microsoft’s newly revealed 360 controller yesterday, launching this November for a retail price of $64.99 USD / $69.99 CDN.

I suppose it was because this new controller’s transforming d-pad is said to offer the “ultimate accuracy and control for both directional as well as sweeping movements,” making it the likely desire of more hardened gamers – myself admittedly included. It also features concave analog sticks, matte silver/gray buttons, and packs-in a play & charge kit, because apparently gamers concerned with the highest level of control must be new to gaming and unquestionably require one.

I really have to give a nod to the way the entire spiel presents an evolution on the existing 360 controller, one which moves gamers into a more tactile and precise future, and not just some sort of overdue address to the shoddy d-pad gamers have been forced to endure since the launch of the 360 – including people buying new 360’s at this very moment.

Obviously if a company were just addressing a problem, some more affordable option for their customers might be in order, so thank goodness that isn’t the case here.

August 30, 2010

Your Xbox LIVE Price Increase

Filed under: News Feed — Tags: , , — Jamie Love @ 1:37 pm

Xbox Live
Reactions to word that LIVE users would be paying a price increase for subscriptions as of November 1, 2010 is already causing an expectantly vehement reaction around the Interwebz – if you need to check a bit of that out for yourself you can pay the Major’s post a visit.

It’s easy to have a kneejerk reaction to the announcement, there’s never a good time to ask gamers for more money – especially when the cost of gaming seems to offer the impression that many could be eventually priced right out of the industry. Coming up with an honest and appropriate cost breakdown of what LIVE offers takes a bit more time and depends entirely on whether individuals derive any use from the features Microsoft feels entitled to more money for providing.

And that’s really what should be emerging out of this news, questions about whether an increasingly wide breadth of features should be turned into packages tailored to different needs and priced accordingly as opposed to the one size fits all plan that has gotten us this far. For instance, if we’re being asked to pay for usage increases Kinect may cause, I might like the option to opt in or out – I don’t expect clarification or price plans of course given that a mass exodus from the service is highly unlikely.

For now you can catch the pricing details as they affect Canada, Mexico, the United States and the United Kingdom after the break, and as always let me know what you think about the news.

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August 17, 2010

Mass Effect 2 Heading to PS3 in 2011

Filed under: News Feed — Tags: , , , , , , , — Brad Johnson @ 4:24 pm


Today came the announcement from Bioware and EA that Mass Effect 2 will be heading to PS3s come 2011–while the original game will remain an Xbox exclusive. Microsoft was quick to assert that the only way to experience the “full” Mass Effect universe remains safely on their console, carefully ignoring the quickly forgotten Mass Effect Galaxy for the iPhone.

While this is tremendous news for Playstation 3 owners, current fans of the series can be forgiven for groaning collectively with the knowledge that bullshit exclusive content wars for ME2 and the inevitable sequel are almost certainly imminent.

July 29, 2010

The [Sign]al

Filed under: Editorial Rants — Tags: , , , , , — Jamie Love @ 2:13 pm

Alan Wake The Signal
As far as DLC doses go, The Signal strengthens my belief that Alan Wake is skirting the edge of something blissfully chaotic and overdue, exciting for the danger it represents to the active player versus the passive consumer of media as a simple plastic by-product of corporate sustainability.

Admittedly I’m six times sucker sweet for words. From Calvino to Canetti, from poetics to the loving lure of the way words connect and flow, of simply crafting sentences that linger and expose pleasure in the cellar door that tingles on the edge of the tongue.

If you’re into that sort of thing, well then read on my fellow fluoroscopic opal rubes.

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