Gamesugar

August 19, 2010

Your Recommended Dose of NeverDead

Filed under: News Feed — Tags: , — Jamie Love @ 3:47 pm

Neverdead
Unlike Humpty Dumpty, the latest video for NeverDead shows how you can put yourself back together again, in this case after getting thrashed by a monster – apparently so you can go get thrashed by a monster all over again.

I’m not going to suggest that this is a great looking game based on screens and art assets so far, or a terribly unique game based on its demon versus bullet dance routine, but it already looks like the kind of third-person title I’ll play the hell out of regardless – that’s my way of saying that even if it’s bad, it glimmers with that special kind of good-bad I happen to think we need more of.

Catch a glimpse after the break.

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August 18, 2010

Konami Publishing Heroes’ Paradise, Sorta

Filed under: News Feed — Tags: , , , — Jamie Love @ 11:11 am

Heroes' Paradise
I Sincerely didn’t see this one coming, but word out of Gamescom is that Konami plans to publish the redux of No More Heroes in 2011 – at least for Europe and the PlayStation 3.

The news comes care of Konami Digital Entertainment GmbH, and calling it a “sword-based action title” the emphasis of the announcement slides almost entirely to Move support, though the dualshock remains at the ready for players who prefer it.

What this means for North America is a mystery at the moment, along with what this means for 360 owners in Europe.

July 28, 2010

Lost in Shadow’s Release Date Materializes

Filed under: News Feed — Tags: , , , , — Jamie Love @ 3:40 pm

Lost in Shadow
Hudson’s regionally title confusing shadow game is set for a North American release on January 4, 2011 – rather than any previous aspirations for taking on the Fall 2010 crowd – under the name Lost in Shadow.

Along with the announcement we get a peak at a new feature, Materialization, which sees some snazzy swords added to the mix, as well as the ability for our shadow protagonist to become a “creature of light” in order to manipulate physical objects.

Catch a glimpse for yourself after the break.

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July 27, 2010

Possibly Kicking A Dead Horse

Filed under: News Feed — Tags: , , — Jamie Love @ 9:25 pm

Love Plus+
The girls of Love Plus + in 1/8th toy form, via Konami Style – now you can bring something a little more physical home to meet your parents.

That’s pretty much all I’ve got beyond mentioning that the girls appear to come with several different hairstyles to suit most any occasion.

July 23, 2010

Expressing Your Love in Public

Filed under: News Feed — Tags: , , — Jamie Love @ 9:36 am

Love Plus Arcade
I didn’t think the saga of Love Plus could get any stranger than carrying your girlfriend around on your DS, and in at least one case marrying it, so touche Konami on this apparent Love Plus Arcade sneak attack. Keep in mind what I don’t know about this deal at the moment could fill a warehouse – is this the speed dating edition? Is there a slot where you can give it gifts? Could I have more fun speculating all day long versus actually knowing? You bet!

I’m not sure how many readers here are in Japan and near enough to the upcoming location test, but if you’re into public displays of affection you can check out Konami’s page here.

July 21, 2010

Your Recommended Dose of Hard Corps: Uprising

Filed under: News Feed — Tags: , , , , — Jamie Love @ 8:17 pm

Hard Corps: Uprising
Not to be left out of the Comic Con fun, Konami has released assets for several games, only one of which is Hard Corps: Uprising, mighty focus of my attention.

Think lush, think vivid, think of how awesome it is when it rains in 2D. I know it’s premature, but I love you Arc System Works.

Catch a fresh batch of screens after the break.

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July 8, 2010

Your Recommended Dose of Otomedius Excellent

Filed under: News Feed — Tags: , , , — Jamie Love @ 1:56 pm

Otomedius Excellent
At some point since E3 Konami has added a few precious art assets into their E3 press offerings for the Xbox 360 shmup surprise Otomedius Excellent – I know they weren’t there at the time because there’s simply no way I wouldn’t have posted them.

Anyway, since this will not stand, you can catch your semi-inappropriate dose for a game I’m exceedingly stoked about after the break, along with a video glimpse that has been around since E3 proper, just for good measure.

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