Gamesugar

September 22, 2012

Kirby’s Dream Collection

Review Kirbys Dream Collection
With the countdown to the release of the Wii U drawing ever closer, Nintendo offers one last release for the Wii, honoring the 20th Anniversary of their pudgy pink star with an endless appetite, Kirby.

This special edition release wraps a soundtrack and art book within some adorable packaging, along with six of Kirby’s earliest adventures, so let’s break that down below.

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September 19, 2012

Review – Mark of the Ninja

Filed under: Reviews — Tags: , , , , , , — Jamie Love @ 12:08 am

Review Mark of the Ninja
While not quite as overcooked as our friend the zombie, the Ninja certainly qualifies as a familiar enough videogame character to stir a collective sigh whenever a new title bearing a protagonist with the requisite sword and black pajamas appears.

But hold your breath a moment longer dear Sugarfriend, because the latest release from Klei Entertainment justifies the familiar trappings by placing said protagonist firmly in the stealth genre here, leaving one only to question why that hasn’t happened more often.

Mind you, I’ve given the thumbs-up to a fair number of lightning fast ninja titles, never really questioning the lack of a ninja game that focused on the most basic principles of the silent and invisible weapon the ninja represents at its core. The experiment warrants more than a few words, and that Klei has also created this ninja tale in a 2D environment that manages to freshen up ye olde stealth genre to boot only strengthens the sales pitch.

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September 18, 2012

Review – Jet Set Radio

Review Jet Set Radio
Sega plays the funky dealer for another revisit to the golden age of Dreamcast with Jet Set Radio, which like Space Channel 5, remains one of the most romanticized titles from those gaming days gone by, now back by popular demand with an HD makeover.

Players are once again invited to strap-on their magnetically driven in-line skates to hit the chaotic streets of Tokyo-To, while listening to what scientists largely agree is the greatest soundtrack for a videogame, ever.

If however, you weren’t a card carrying member of the Dreamcast faithful and find yourself new to the graffiti tagging play mechanic, let’s get scratchin.

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September 11, 2012

They Bleed Pixels on the Dance Floor

They Bleed Pixels on the Dance Floor
Hey Sugarfiends! It’s been a bit quiet around here while I finished up some work elsewhere, so it seemed fitting to break the silence with a dose of audio sugar. This week I caught up with long-time Sugarfriend Shaun Hatton, occassional contributor to Gamesugar, reporter for EP Daily, and the musician responsible for the soundtrack to one of the best indie games of 2012, They Bleed Pixels.

Shaun took time out to talk about the soundtrack, They Bleed Pixels on the Dance Floor, which you can catch up with via Bandcamp with this handy link here.

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August 30, 2012

Review – They Bleed Pixels

Review They Bleed Pixels
From the jagged teeth of buzzsaws to the spiked walls and floors beneath and above every slim bit of ground players will grasp in the search for some small space to breathe, They Bleed Pixels. Toronto developer Spooky Squid has crafted a platformer without pity, where the typical spiky pitfalls of the past are only the opening to a world of malevolently placed enemies and obstacles guarded by blades of precise timing – eager to spill the blood of opponents and players alike in gathering an offering for whatever dark Gods of old are in league with the design of its stages.

But this isn’t a game that’s hard for the sake of being so, nor some attempt to simply join other recent titles that wear difficulty as the primary incentive and reward to be bragged about at some They Bleed Pixels survivors meeting later this year.

They Bleed Pixels examines the space of traditional platformers, and knowing the habits of those that have grown up playing them, challenges players to make more of the wasted space around said platform. It does this by often providing very little solid ground to stand on, but also forces a new perspective on old habits by offering new spaces to cling to.

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Review – Transformers: Fall of Cybertron

Review Transformers Fall of Cybertron
Picking up directly where 2010’s War for Cybertron concluded, Fall of Cybertron follows the desperate attempt of Optimus Prime to lead the remaining Autobots off their homeworld of Cybertron – which has been ravaged by civil war with the Decepticons and seen the planet’s core shutdown as a result.

Much like Rocksteady Studios’ recent Batman titles, High Moon seeks to fill the void of Transformers titles worthy of the franchise, which like Batman, has been largely non-existent save for 2004’s Transformers: Armada. If I could throw out one more comparison to the Arkham series, it would be the way in which High Moon embraces the depth of the source material while still delivering a story unique to the videogame in the flavouring.

The primary narrative of the Transformers is a familiar battle between two foes, Optimus Prime and Megatron, which has been explored and remixed repeatedly over the years – boiling down to the battle for power versus the fight to unite. And High Moon captures the essence of that story, pulling countless familiar pieces into play, but still finds space to play with the origins of characters and set pieces such as the Dinobots, the space bridge, the Nemesis, and many more shout-outs that likely mean more to me as a long time fan of the series.

Fall of Cyberton certainly is a fan-splendid title, wherein I can get giddy over the attention to detail along with small moments such as petting Laserbeak while playing as Soundwave. The characters of my childhood are waiting around every corner of this game, but these fan moments shouldn’t scare off anyone not as familiar with the subject matter – at the end of the day, Fall of Cybertron is about giant heavily armed robots engaged in battle, and who can say no to that on the few occasions the essence of such a conflict seems to be captured as well as it is here?

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August 26, 2012

The View from FanExpo

Filed under: Features — Tags: , , , — Jamie Love @ 1:52 pm

FanExpo Canada 2012
FanExpo descended upon the Toronto Metro Convention Centre once again this weekend, and I was fortunate enough to attend the event along with legions of costumed fans, which ran from Thursday until today.

While gaming coverage fed my initial interest, my perspective has been greatly colored by a well worn quote from Ralph Waldo Emerson of all things, “Do not go where the path may lead, go instead where there is no path and leave a trail.”

Perhaps this is why, of all that panels offering fans a chance to meet and hear from professionals and celebrities this weekend, the panel that left the deepest impression on me was given by Ubisoft Canada’s PR Manager Jeyson Acevedo, who talked about his transition from gaming journalist to handling PR for the third party developer.

Jeyson discussed the years he spent writing reviews and covering gaming events for free, simply for the opportunity to report on a medium he was passionate about. It was easy to relate to his story given my own experiences on that front, particularly as he mentioned the need to follow your passion even when family and friends might question the countless hours being invested. His talk certainly gave me a renewed burst of energy during a weekend that reminded me of the importance in following one’s passion regardless of where that road might lead and how bumpy it may sometimes feel along the way. Where we might usually talk shop about upcoming titles, Jeyson took the time to tell me about his first year managing PR for Ubisoft, including hand-written letters from young fans which he keeps in view of his desk.

Passion wasn’t just the keyword for Jeyson’s panel, but for the entire event. Where some might question why people lined up in the heat this weekend, many risking dehydration while doing so in elaborately designed costumes, passion isn’t simply the easiest answer, but also the truest one.

Whether I was walking through the Artist Alley and seeing the phenomenal creations of local artists, watching fans excited for an opportunity to try upcoming videogames hands-on for the first time, or absorbing the artistry of countless costumes created by fans, FanExpo was an opportunity to be surrounded by people of immense passion connecting and sharing that energy and creative drive with a community of likeminded souls.

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