Gamesugar

February 21, 2012

Review – Warp

Filed under: Reviews — Tags: , , , , , , , , , , , — Jamie Love @ 9:08 am

Review Warp
Science becomes a lot more interesting when people explode.

While the academic world has yet to reach that same conclusion, developer Trapdoor has embraced the idea with their Xbox LIVE Arcade release, Warp, employing a play mechanic that isn’t long for grabbing attention as the screen fills with meaty chunks and flailing limbs.

Featuring an abduction story that sympathizes with the alien’s point of view, an adorable extraterrestrial crashes on Earth and is quickly taken to an underwater government facility for painful probing and testing. The player’s first steps involve a series of tests conducted by curious scientists, but it isn’t long before contact with a strange glowing orb grants the plucky alien teleporting powers, offering the opportunity to study anatomy off walls freshly covered with human organs while making an escape.

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February 17, 2012

Review – Twisted Metal

Review Twisted Metal
Calypso’s apocalyptic tournament of car carnage returns, bringing one of Sony’s legacy franchises to the PlayStation 3 with an emphasis on multiplayer as the primary reason for investment and potential longevity. With a franchise that has seen successful releases on every piece of Sony gaming hardware to date, sans the new Vita, Twisted Metal has a strong list of accomplishments to draw on when it comes to maintaining its title as the King of vehicular combat. Mind you, that genre is far from crowded, particularly today.

It’s also worth noting another long-standing Sony franchise, the Wipeout series, as one that hit the PlayStation 3 with a digital release to deliver the core experience of its anti-gravity racing without unnecessary trappings to round out retail expectations. Under the watchful eye of David Jaffe, Twisted Metal stretches for retail justification with a single-player campaign again accompanying the multiplayer priority, see-sawing while struggling to beat familiar expectations for a story mode in addition to bringing the old war horse out for another round of competitive action that has certainly been wanting on the console.

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February 13, 2012

Review – The Darkness II

the Darkness II 2
Videogames that enable players to act out extreme power-fantasies often struggle in presenting checks to balance the ability to do anything with the consequences of such actions – or at least they should. Being let loose to smash and slaughter on a God-like level offers players incredible freedom, but wants for purpose rather quickly. The majority of such games resort to unleashing the hounds with old ideas of order and control, which often take the form of recognizable authoritative order reacting in force scaled to the level of chaos being created.

Powered by comic book source material, The Darkness II continues to serve as an oddity in power-fantasy gaming, with Jackie Estacado’s superhuman abilities offering players a check via the weight of conscious felt purely through the narrative.

The Darkness hits us with something applicable on many levels, with a power that makes Jackie great at what he does, which just happens to be killing people. But it also consumes him via its usage, with each act of power surrendering more of Jackie to The Darkness that works to consume him. And while Jackie’s relationship with The Darkness plays out this way, the consequences of this union emerge entirely through the relationships within the game rather than any play mechanic that might attempt to spank players with the parental hand of morality.

This allows The Darkness to actually brush against a pursuit often cited but rarely achieved, creating a game that does cater to those gamers simply looking for a few hours of visceral tentacle murder as well as those players inclined to read and write lofty words about the more subtle potential being tapped.

The Darkness II continues to offer the opportunity to consider consequences without the weight of heavy handed intention, though the game also struggles with subtlety, at times slipping into preachy forced moments hoping to stress the narrative effort at work beneath the layers of blood players can paint the town red with.

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February 12, 2012

Review – Rhythm Heaven Fever

Filed under: Reviews — Tags: , , , , , , , — Jamie Love @ 9:19 am

Review Rhythm Heaven Fever
Videogame releases comprised entirely of mini-games leave me struggling come review time, puzzling over some means to measure and weigh how the individual offerings form together into a cohesive experience. The situation might be easier if today’s game was 101-disposable-games-in-a-box – insofar as I could probably get away with giving the quick thumbs up or down to each tiny game and be done with it.

But as with the WarioWare series, Rhythm Heaven is less about bargain quantity and much more about offering dozens of brilliant ideas for tiny games – a landslide of joyful tactile discoveries that find harmony in the audio and visual to leave an impression best captured by a snapshot of the player’s lips curling into a smile the longer they play. My best attempts to describe the experience to others recently tended to descend into off-key singing and wild hand gestures while hurriedly listing off the games that stood out most.

The best review is probably that there are so many offerings from Rhythm Heaven Fever that I feel obliged to mention. If you’re willing to read on however, I’ll try to offer some more constructive words on the subject.

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February 2, 2012

Review – Law & Order: Legacies (Episodes 1-3)

Filed under: Reviews — Tags: , , , , , , , — Gregory Gay @ 2:56 pm


I’ve never really thought about it, but I have watched a lot of Law & Order. I wouldn’t call myself a diehard fan – I certainly don’t follow it with the same fervor that I do Fringe or Doctor Who – but I have probably caught hundreds of episodes of the show and its myriad spin-offs while searching the channels for some decent background noise.

It’s great comfort TV – often extremely clever, but at the same time, extremely structured. You know what to expect from the show; there’ll be a few witty cast members, a bit of mystery, and an interesting case that will be wrapped up within the hour (organized in such a manner that the first half will consist of the police investigation, while the second half will focus on the prosecution as they make their case in the courtroom). In fact, it’s a formula that seems to slot quite well into Telltale’s episodic game structure.

Even with a format perfect for a game adaptation, I would not in a million years have expected the Law & Order license to produce a good game. While flawed in several ways, by dropping many of the adventure game tropes that you expect from the studio and borrowing bits and pieces from the similarly themed LA Noire and Phoenix Wright, Telltale Games has produced an intriguing title that perfectly captures the spirit and conventions of its licensed material.

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January 31, 2012

Review – Scarygirl

Filed under: Reviews — Tags: , , , , , , , — TJ "Kyatt" Cordes @ 8:59 am

Review Scarygirl
Scarygirl is a new downloadable title based on a Flash game, in-turn based on a graphic novel. I’m not that familiar with either, but a few levels into the game prompted a startling realization – Scarygirl reminds me a lot of another game I’ve been playing recently. That game, for the curious, is Kirby’s Epic Yarn.

How are the two games similar?

Let me count the ways…

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January 30, 2012

Review – Sakura Samurai: Art of the Sword

Filed under: Reviews — Tags: , , , , , , — Jamie Love @ 12:07 pm

Review Sakura Samurai Art of the Sword
When surrounded by a horde of sword wielding villains, the key is to remain calm and wait for the perfect moment to strike. Eventually, one of those foes will grow impatient and bellow a battle cry while charging toward you, and just as the steel of his blade turns red, that perfect moment will reveal itself, at which point you may take a quick evasive sidestep before swiftly unleashing your own blade to feast on blood.

The action will pause for a moment before the villain doubles over with a cry and vanishes, possibly leaving behind coins as you sheath your sword and await the next opponent foolish enough to try a similar tactic.

Sakura Samurai is never long for providing another adversary either, all of them determined to prevent your quest to save Princess Cherry Blossom and return peace to the land. But for a game overflowing with waves of opponents, an intimate one-on-one battle system makes every fight a dance of patience and precision that offers a chance to mimic the calm and collected spirit of an anime samurai.

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