Gamesugar

September 18, 2012

Review – Jet Set Radio

Review Jet Set Radio
Sega plays the funky dealer for another revisit to the golden age of Dreamcast with Jet Set Radio, which like Space Channel 5, remains one of the most romanticized titles from those gaming days gone by, now back by popular demand with an HD makeover.

Players are once again invited to strap-on their magnetically driven in-line skates to hit the chaotic streets of Tokyo-To, while listening to what scientists largely agree is the greatest soundtrack for a videogame, ever.

If however, you weren’t a card carrying member of the Dreamcast faithful and find yourself new to the graffiti tagging play mechanic, let’s get scratchin.

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August 30, 2012

Review – They Bleed Pixels

Review They Bleed Pixels
From the jagged teeth of buzzsaws to the spiked walls and floors beneath and above every slim bit of ground players will grasp in the search for some small space to breathe, They Bleed Pixels. Toronto developer Spooky Squid has crafted a platformer without pity, where the typical spiky pitfalls of the past are only the opening to a world of malevolently placed enemies and obstacles guarded by blades of precise timing – eager to spill the blood of opponents and players alike in gathering an offering for whatever dark Gods of old are in league with the design of its stages.

But this isn’t a game that’s hard for the sake of being so, nor some attempt to simply join other recent titles that wear difficulty as the primary incentive and reward to be bragged about at some They Bleed Pixels survivors meeting later this year.

They Bleed Pixels examines the space of traditional platformers, and knowing the habits of those that have grown up playing them, challenges players to make more of the wasted space around said platform. It does this by often providing very little solid ground to stand on, but also forces a new perspective on old habits by offering new spaces to cling to.

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Review – Transformers: Fall of Cybertron

Review Transformers Fall of Cybertron
Picking up directly where 2010’s War for Cybertron concluded, Fall of Cybertron follows the desperate attempt of Optimus Prime to lead the remaining Autobots off their homeworld of Cybertron – which has been ravaged by civil war with the Decepticons and seen the planet’s core shutdown as a result.

Much like Rocksteady Studios’ recent Batman titles, High Moon seeks to fill the void of Transformers titles worthy of the franchise, which like Batman, has been largely non-existent save for 2004’s Transformers: Armada. If I could throw out one more comparison to the Arkham series, it would be the way in which High Moon embraces the depth of the source material while still delivering a story unique to the videogame in the flavouring.

The primary narrative of the Transformers is a familiar battle between two foes, Optimus Prime and Megatron, which has been explored and remixed repeatedly over the years – boiling down to the battle for power versus the fight to unite. And High Moon captures the essence of that story, pulling countless familiar pieces into play, but still finds space to play with the origins of characters and set pieces such as the Dinobots, the space bridge, the Nemesis, and many more shout-outs that likely mean more to me as a long time fan of the series.

Fall of Cyberton certainly is a fan-splendid title, wherein I can get giddy over the attention to detail along with small moments such as petting Laserbeak while playing as Soundwave. The characters of my childhood are waiting around every corner of this game, but these fan moments shouldn’t scare off anyone not as familiar with the subject matter – at the end of the day, Fall of Cybertron is about giant heavily armed robots engaged in battle, and who can say no to that on the few occasions the essence of such a conflict seems to be captured as well as it is here?

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August 16, 2012

Review – Tales from Space: Mutant Blobs Attack

Filed under: Reviews — Tags: , , , , , , — Jamie Love @ 1:04 pm

Review Mutant Blobs Attack
Drinkbox Studio’s critically adored Vita launch title has set out to absorb a larger audience with a release on Steam, offering those beyond the handheld set a chance to roll the irritable blob across twenty-four stages while consuming everything from hamburgers to space cattle.

Escaping from a sinister science lab, players allude authorities while finding the means to grow, eventually turning the tables on terrified citizens and soldiers through a campaign that becomes less about escaping humanity in favor of destroying it. However, the blobageddon doesn’t quite involve simply rolling around and devouring increasingly larger items like a rampaging katamari.

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Review – New Super Mario Bros. 2

Filed under: Reviews — Tags: , , , , , , — Jamie Love @ 8:47 am

Review New Super Mario Bros. 2
I’ve been fighting the Koopalings for so long now that I can barely remember what the original fight was about – though I’m pretty sure it had something to do with stolen Yoshi eggs.

Anyway, the kids have once again returned to kidnap the Princess and hold her hostage in a series of castles spread across the familiar territories of the Mushroom Kingdom. And once again, absolutely none of that really matters once you sink your teeth into the meat of the game. Mario’s narrative continues to unfold across the stages that stand between the player and each brief reunion with Princess Peach, each one offering stories well known to gamers and yet still bright with the design artistry expected from Nintendo’s key franchise.

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July 20, 2012

Review – Metal Slug 3

Filed under: Reviews — Tags: , , , , , , , , — TJ "Kyatt" Cordes @ 6:29 pm

Review Metal Slug 3
SNK masterpiece Metal Slug 3 is a side-scrolling shooter that, despite being twelve years old, possesses an expressive level of detail and animation that most modern 2D games can only hope to match.

Apple’s mobile platform, iOS, features a touchscreen-based interface that, when used as a conventional button-based controller, offers a level of control that makes the Xbox 360’s d-pad seem precise in comparison.

With this veritable Odd Couple now living together in what is known as Metal Slug 3 for the iOS, let’s hop into this Metal Slug and see if it’s even possible to steer the thing.

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July 9, 2012

Review – Resonance

Filed under: Reviews — Tags: , , , , , — TJ "Kyatt" Cordes @ 9:17 am

Review Resonance
From the atomic bombs of yesteryear to the super colliders of today, modern history has carried one recurring theme: Science is going to kill us all one day.

Resonance is a game that seems to feed off of the worst-case scenario that played through everybody’s head when they first heard about the Large Hadron Collider a few years ago, and the game’s release syncs suspiciously well with the discovery of the Higgs Boson particle. It is also a deep, meticulously crafted adventure game.

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