Gamesugar

June 8, 2011

E3 2011 – Eyes On Resident Evil: Operation Raccoon City

Filed under: Features — Tags: , , , , , — Mister Raroo @ 10:09 pm

Resident Evil Operation Raccoon City
Judging by the long line required to play Resident Evil: Operation Raccoon City (I’m going to call it ORC for short), people must really like it. Or maybe they think they’re going to like it before they play it. One person told me he waited two hours to have a turn. When I asked him how it was, he said, “It was pretty good, I guess.” Not quite a glowing endorsement!

And that’s kind of the vibe I got from watching it: It seems pretty good, but not great.

I didn’t want to wait in line to play, so I just took some time to do an extended “eyes on” with the title, watching a number of multiplayer matches. I’m not so hip on the types of games where you run around with guns and kill things, unless they’re totally crazy like Gungrave. Remember Gungrave? The words “Kick Their Ass!” displayed on the screen before every stage. That was awesome, even if the game wasn’t the greatest.

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E3 2011 – Hands-on PixelJunk SideScroller

Filed under: Features — Tags: , , , , — Mister Raroo @ 4:29 pm

Handson PixelJunk SideScroller
The PixelJunk Shooter games didn’t light my world on fire, to say the least. I thought they looked gorgeous and the concept was great, but I just didn’t find them to really be all that much fun. Getting through levels was more work than play, in my opinion.

But PixelJunk SideScroller? Ah, it might be love! I adore 2D shooters, and this is perhaps one of the best to come along in a quite awhile. If you grew up playing horizontal shooters, you know the drill. Pilot a craft left to right through horizontally scrolling stages and blast everything that moves. In many ways SideScroller feels like it was ripped right from the golden age of space shooters.

Even the game’s logo is clearly an homage to Gradius. Super cool.

And the retro love doesn’t end there. The game is designed to look as it were being displayed on an old CRT monitor, complete with washed out colors and scan lines. The screen also warps a little at the edges, which is a charming touch. The environments are a mix of vivid neon colors and minimalist vector graphics. It’s kind of like the lovechild of PixelJunk Shooter and Trajectile (Q Games’ cool rocket-firing puzzle game for DSiWare). The experience is only enhanced by the soundtrack, which is very akin to the spacey, beat-heavy tunes found in the Shooter games. It’s safe to say Q Games knocked another one out of the park in the audiovisual department and the end result is lovely.

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June 3, 2011

This One Girl

Filed under: News Feed — Tags: , , , — Jamie Love @ 8:49 am

Tomb Raider
Square-Enix unleashes the first trailer for the reboot of Tomb Raider, a filmic affair that sets the atmosphere for a game we’re told will discover humanity within Lara Croft by pushing her to physical and mental limits.

As far as videos go, it’s a slick affair that manages to draw me in like a moth to the flame, crossing fingers and toes that the title appreciates the burden of responsibility, the expectations of the entire proposition at play here.

Catch the trailer below and feel free to offer back a few words of your own.

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Konami’s Pre-E3 Show

Filed under: Features — Tags: , , , , — Jamie Love @ 1:12 am

Konami E3 Pre-Show
I’ve returned from Konami’s first Pre-E3 showing with a powerful yearning to sleep after a long day, but I’ll instead endeavor to string together some words for you Sugarfiends regarding the event – that’s just the kind of guy I am after all.

Members of Team Sugar attended the Toronto event, which consisted of video announcements simultaneously screened for audiences in several locations around the globe and online, which Konami cited as an effort to reach fans more directly before the more closed nature of E3 commands the thunder next week.

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