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January 28, 2011

Demo Report – Catherine

Filed under: Editorial Rants — Tags: , , , , , , , — Jamie Love @ 5:50 pm

Catherine Demo
Catherine’s recently available Japanese Demo opens with a separate slice of animation, a montage that offers glimpses from iconic cinematic genres, including the biblical, the love story, the monster movie, and the horror film – and then the brief bit of video ends and the game’s protagonist, Vincent, enters the screen to face the first of two tastes from Catherine’s puzzle-block focused agenda. Film genres linger though, every one of those seen in that quick sequence showing some influence within the game proper.

Catherine’s animation builds on the seductive eye-candy of the Persona series, with a color palette and design aesthetic that is visually arresting, but which also shows new signs of maturity – and not simply because of the sexual psychology at the heart of Catherine’s most immediate and deliciously kinky appeal.

Whether through scenes featuring Vincent and girlfriend Katherine talking over tea, or the way a crime scene pulls back into a television report, and then further still to the bar where Vincent and his friends can see that television emitting signals, every shot and transition brings stylish cinematic sensibilities to the screen.

And then there is the playing…

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January 23, 2011

Catching up with the Brotherhood

Assassins Creed: Brotherhood
It’s not easy to get behind a franchise that has made the decision to go annual. The knowledge that the machinery has aligned specifically to bludgeon every last dollar out of the property (and the consumer) is grave in its implications. As an adherent to the existing systems for emulating assassins and their creeds, Ubisoft’s decision to Call-of-Dutyerize Assassin’s Creed was, for me, an ominous sign; the gong of some distant bell signalling the end of all things, save a string of uninspired sequels.

Then, of course, there was the multiplayer. One recalls the dial-it-in multiplayer solutions for traditionally single-player games like Bioshock and Metroid Prime and would be forgiven for groaning audibly. Equally, the human capacity to defy carefully crafted mechanics and break multiplayer game design is well known. Surely, Assassin’s Creed would have no chance of maintaining a mechanic based on careful stealth and patience among the multiplayer community.

Rarely is being wrong so satisfying.

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January 20, 2011

Final Fantasy – X’s & 2’s

Filed under: Editorial Rants — Tags: , , , , , , , , — Nathan White @ 4:58 pm

Final Fantasy X2
The recent announcement of Final Fantasy XIII-2 has franchise fans aflutter with the feeling you only get when you know a Final Fantasy title is several months away rather than several years.

Aside from the potential of delivering a title that ascends the divisions Final Fantasy XIII created among fans and critics, XIII-2 will also be only the third main series sequel in Final Fantasy’s storied 20+ year history – after 2007’s DS release Final Fantasy XII – Revenant Wings, and undeniably the most polarizing game in the franchise’s history, Final Fantasy X-2.

The announcement this week also makes talking about Final Fantasy X-2 wonderfully topically again, an opportunity I’ll eagerly exploit.

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January 18, 2011

Leaked Screenshots Unveil Terrifying X-Douche

Filed under: News Feed — Tags: , , , , , , , , — Brad Johnson @ 5:16 pm

X-Men: Destiny
The destiny you’ve always fantasized about is to play a horrible Jersey Shore reject with the mutant power of extreme douchery, if leaked screenshots from X-Men: Destiny are to be believed.

You can check out a selection of art and screenshots at Comics Alliance, featuring an X-Bro apparently ripped directly from the pages of Modern Design Cliches: 101 Bags, Tattoos, and Beard Styles, who appears strangely out of place as he battles alongside elaborate, brightly colored heroes in his wife-beater. One recalls the original design for Cole in inFamous 2 and thinks “Well, I guess that wasn’t so bad, after all.”

Would You Buy This For a Dollar?

Filed under: News Feed — Tags: , , , , — Jamie Love @ 4:44 pm

RoboCop iPhone App
Despite buckets of scientific data supporting the idea that the world needs and deserves a good RoboCop game, this post is about an iPhone app.

Yes the RoboCop App is here, allowing you to trade a dollar ($2 for iPad) for the ability to watch scenes from the film and use the less-than-ideally named “RoboHead” mode to further alienate yourself from friends, family, and co-workers.

As proof that I can’t make this stuff up, there’s even a video.

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Final Fantasy Musings

Filed under: News Feed — Tags: , , , — Jamie Love @ 3:55 pm

Final Fantasy
With so little information presently accompanying the announcement of Final Fantasy XIII-2, and so many other titles with Final Fantasy in the works, it’s not easy finding something to say.

Plus it’s best to take Square-Enix on the final product and not plenty of very early PR – actually that’s probably a good rule across the board. Never the less, Square’s never-ending love of feathers in the above key image for the title gives enough space to wish them luck in proving that Final Fantasy titles can still be a golden goose rather than a series of turkeys.

I can’t help being interested in Final Fantasy Versus XIII anew however, even while suspecting I may regret it. Whether because of development time, or titles like Dirge of Cerberus and Crisis Core, I’m extremely apprehensive, but video of the game from Square’s event is definitely worth a watch or two.

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Pet Zombies in 3D

Filed under: News Feed — Tags: , , , , — Jamie Love @ 11:52 am

Pet Zombie 3D
Majesco has upped the zombie quota coming to Nintendo’s 3DS with the announcement of Pet Zombies in 3D this morning. The release will offer players a chance to raise and care for their own human zombie pets, with attention paid to dietary preferences, bodily maintenance and morbid activities. The undead pet simulator will offer various customizable backgrounds as well as the opportunity to customize your growing horde.

The 1st Playable Productions developed title was announced for a Fall release on the 3DS, alongside Majesco’s other 3DS entry, The Renegade Kid developed, Face Kart: Photo Finish – if you guessed the game lets you put your face in the driver’s seat, you win!

The countdown for tomorrow’s North American and European Nintendo 3DS blowout begins.

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