Gamesugar

October 7, 2010

The View From Reach

Filed under: Editorial Rants — Tags: , , , , , , , , — Jamie Love @ 5:38 pm

Halo Reach
There’s a fiendish grin on my best girl’s lips, which slips into a smile nearly every time her battle rifle smacks across the face of an Elite.

In the futile rush to push back the Covenant invasion, there were plenty of times we lost track of one another, separating in the rush for cover, but often reunited by familiar Halo bottlenecks that never seem to leave enough ammo lying around when Hunters block the road ahead.

Greener pastures are open spaces where I can rush out to face the horde, pushing them back just as she circles around to catch them from behind with that crack of the rifle that makes her smile so.

Playing Reach constitutes her first steps in a Spartan’s boots, and a very long war seems fresher through her eyes. It gets a little easier to remember the first time I tried Combat Evolved, playing with a friend until my eyes burned from the purple of the Covenant fleet and the fact that the sun was sneaking up and cutting through the windows to glare against the warm glow of the television.

It’s so easy sometimes to treat anything popular with disdain, that I forgot how much I enjoyed playing through most of the damn campaigns in this series.

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October 4, 2010

Getting Lost in Shadows, How To

Filed under: Editorial Rants — Tags: , , , , , , , , , — Jamie Love @ 4:44 pm

Lost in Shadow
Detoxing delicious dependencies from my system has made for a melancholic week in Sugarland.

When not otherwise curled into a ball of whimpering insensibility, it seemed an ideal time to get on with the business of gaming. I was a bit desperate for something new on the shelf, a game to fire and order the synapses by nature of an inviting challenge to the still functioning bit of reason left to me.

For their part, Hudson sent out a demo disc for Lost in Shadow, quite a bit early given that the Wii game doesn’t arrive here until January.

The taste that demo disc offers is welcoming enough, with the shadow puppetry premise finding plenty of ways to twist and turn and most importantly, to build. There’s a progressive layering of ideas in the best tradition, continually inviting the player deeper into the shadows of the game’s looming tower.

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