Gamesugar

July 8, 2010

Your Recommended Dose of Otomedius Excellent

Filed under: News Feed — Tags: , , , — Jamie Love @ 1:56 pm

Otomedius Excellent
At some point since E3 Konami has added a few precious art assets into their E3 press offerings for the Xbox 360 shmup surprise Otomedius Excellent – I know they weren’t there at the time because there’s simply no way I wouldn’t have posted them.

Anyway, since this will not stand, you can catch your semi-inappropriate dose for a game I’m exceedingly stoked about after the break, along with a video glimpse that has been around since E3 proper, just for good measure.

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Deep Black

Filed under: News Feed — Tags: , , — Jamie Love @ 10:48 am

Deep Black
Proving that there are more titles in development than any one person could ever keep tabs on, 505 Games has announced plans to publish an underwater third-person action shooter for the PlayStation3 and Xbox 360, titled Deep Black, in the first quarter of 2011. For some reason the two screens available made me think of Dark Void underwater, and maybe how much developers seem to love playing with water in general.

The saga of underwater science-fiction is in development by Russian studio Biart, and if you’re interested in some idea of what it may look like in motion, their site has a video for a third-person shooter titled Underwater Wars (U-Wars), which I’ll go out on a limb and assume is the same game.

Biart was also responsible for Reef Aquarium on the PSP, so just for kicks there’s an extra dose of water-logged trailer to be had after the break.

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Bite-Sized Bullet News – More Soldner-X 2

Filed under: News Feed — Tags: , , , , — Jamie Love @ 8:48 am

Soldner-X 2
Eastasiasoft has announced that the PlayStation 3 exclusive shooter sequel Soldner-X 2: Final Prototype is in fact not the final prototype, revealing plans to add a downloadable expansion pack to the title.

Söldner-X 2: Final Prototype – The Last Chapter will make a bid for your interest via three new stages, a new story ending, added challenges and trophies along with another difficulty mode, and a new soundtrack, with a release planned for the last quarter of 2010 – which gives me time to still try and catch up on a game that got lost in the shuffle of other releases for the last two months.

Trailer Park – The Last Story

Filed under: News Feed — Tags: , , , — Jamie Love @ 8:19 am

The Last Story
Shocking coffee spilling early morning revelations occur as Nintendo offers up the first video glimpse of Mistwalker’s The Last Story – also known as one of two Japanese Wii RPG’s that need a fancy North American date.

Despite the long wait for footage, the game’s still carrying a 2010 release date for Japan, and you can catch a peak at a very fluid looking battle system after the break.

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July 7, 2010

Catching Up With Little King’s Story

Filed under: Editorial Rants — Tags: , , , , , — Jamie Love @ 8:07 am

Little King's Story
It only takes a few quick minutes to be bitten by and become smitten with Little King’s Story. Words like magical and charming get tossed around plenty with videogames, and certainly I’m as guilty as anyone in generating hyperbole when the right title sways me. This time around I want to suggest that both those words apply, insomuch as Cing offers an earnestly heartfelt passageway into the storybook premise, preying on the lingering traces of childhood imagination by not drowning the player in cuteness. It’s a fine line, a complete matter of opinion, a general sense of using only so much narrative tradition as is required to feed the play of the game itself, and allowing space for results and rewards that help the narrative and play blossom together to put an earnest smile on the player’s face.

A young boy follows a pack of pastel colored rats into a ragged kingdom, sparsely populated by a handful of idol subjects and a few cows. It’s a tiny Kingdom for a tiny King, captured in scenes of colored pencil sketches that curiously remind me of the shorts the National Film Board substituted for cartoons during my early morning Canadian television years. The result is an introduction I immediately wanted to show to others, and I certainly dragged more than a few people to watch it, after taking so long to finally dive into the game myself.

Like plenty of others, I allowed Little King’s Story to pass me by when it originally released for the Wii late last year. I’m at a loss for a good reason aside from the sheer volume of titles vying for attention, but recently I’ve wondered if the cute aesthetic played into it – that the visual style that proved love at first sight didn’t punch through the box art hard enough to mark the importance of the title.

Despite the dismal sales associated with third-party Wii releases, the game is already on plenty of must play lists, and all I can do is add a voice to the choir, affirming the game’s worthiness of that praise, and perhaps alleviating a bit of guilt for not having done so sooner.

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July 4, 2010

Your Recommended Dose of Vanquish

Filed under: News Feed — Tags: , , , , — Jamie Love @ 9:33 am

Vanquish
It’s another lazy Sunday, but I’m up early and catching up on video snippets from Mikami’s “not-just-another-shooter” shooter, Vanquish. The signature Platinum speed and supply of subtle nuances seem to be on the mark, as well as the reminder that in the future, everything blows up real good.

In today’s installment there’s a taste of battlefield gun play as well as fighting giant robots 101 – all of which seems manageable so long as someone remembers to bring the smokes.

Catch if after the break.

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July 3, 2010

Review – Sin & Punishment: Star Successor

Filed under: Reviews — Tags: , , , , , , , , — Jamie Love @ 12:58 pm

Sin & Punishment: Star Successor
Soldiers scramble through the ruins of a forgotten yet familiar city, finding footholds in crumbling buildings as swarms of genetic mutations fly across the skyline like scurrying schools of fish darting through deeper waters. In the foreground, futuristic helicopters and mobile infantry patrol broken stretches of freeway, filling the screen with missiles and bullets as Isa and Kachi make a desperate break for freedom.

Exactly why Isa and Kachi are on the run is unclear, along with the motives of the shadow organization pursuing them – staffed by ominous assassins who speak with the comfort of established relationships that forever remain a mystery to the player.

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