Death is only the beginning in Capcom’s latest DS release, which begins with the demise of its protagonist, Sissel, only to start a spiritual adventure that finds him making plenty of new friends and influencing people – despite the handicap of being deceased. The first of Sissel’s new acquaintances is a possessed lamp, which kindly introduces him to a ghost world overlapping the land of the living and allows Sissel a means of moving the story forward by unraveling the multiple threads that comprise it.
Capable of switching between these two spheres, Sissel is able to possess and manipulate inanimate objects, a skill key toward solving the mysterious circumstances surrounding his death – though this ability results in him helping plenty of others along the way, like a phantom littlest hobo.