Conduit 2 is a strange, mysterious product—much like the preposterous conspiracy story it attempts to tell. A mix of ideas from other games, painted with a brush of humor and absurdity and featuring a hero who recalls Duke Nukem more so than the grim soldiers of more recent games, it’s software that strains against the limitations of its platform and manages to come out only as satisfying as it is frustrating.
The protagonist is Michael Ford, former secret service agent on a quest to defeat some sort of alien bad guy who’s out to do stuff, I guess. I can’t tell you much more than that, because the game didn’t see fit to tell me much more than that. The story provides no context for the events, which I imagine is fine if you played the previous game—but I did not. I suppose I now understand how new players feel when picking up Halo 2 or 3.