Gamesugar

September 3, 2011

The View From Call of Duty XP

Filed under: Features — Tags: , , , , , , , , — Brad Johnson @ 8:58 am

The View From Call of Duty XP LA
I arrived at Call of Duty XP unprepared for the level of loyalty the series commands, and the nature of that loyalty; if you had asked me a year ago, I might have questioned whether the fanbase was really there. Not in terms of scale, of course, but in terms of investment—everyone (almost literally) plays Call of Duty, but does it control the type of entrenched fan that seeks (or demands) an experience like this?

I wondered what niche XP filled, what need it answered.

Or, to put it another way: a lot of people watch Survivor, just like a lot of people watch Star Trek—but you can’t really have a Survivor convention the way you can have a Star Trek convention—it can’t be leveraged that way, and it doesn’t need to be. I thought Call of Duty the same.

Turns out I was wrong.

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September 2, 2011

Hands On with Modern Warfare 3’s Multiplayer

Filed under: Features — Tags: , , , , , , — Brad Johnson @ 3:31 pm

Call of Duty XP Weekend Event
Team Sugar answered the call and descended upon Los Angeles yesterday for Activision’s debut of Modern Warfare 3’s multiplayer component at Call of Duty XP, striking fear in the hearts of decent Americans everywhere with our radical Canadian notions.

After being briefly lost in the shuffle as hundreds of Xbox’s were claimed by other raging nerd-journos, I eventually got my hands on the game—and found an equal share of the expected and unexpected.

Call of Duty has made its mark by endlessly refining a very particular product; succeeding in the science of visceral, fast-paced close-quarter combat, in a shooter where shooting is even more integral than the name implies.

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