Gamesugar

December 8, 2011

Lenin’s Pigeon, and Other Tales of Interest

Lenins Pidgeon
With the tide of Holiday releases unleashed and digested, fragments of info for other gaming destinations have begun surfacing once again, making a pleasant excuse for grab bag posts with misleading headlines.

My itchy trigger fingers got a tease with Digital Reality and Grasshopper Manufacture announcing that their co-developed shooter, Sine Mora, will be exclusively hitting Xbox LIVE Arcade courtesy of Microsoft – the tease of course being the lack of any date or pricing. If you’re unfamiliar with the “diesel-punk shoot ’em up,” I shall again attempt to point your interest in the proper direction – namely here.

And not to be left out of the bullet party, G.Rev released video for their HD release of Under Defeat, which is currently set to hit Japanese Xbox 360’s and PlayStation 3’s next Spring. The buzz so far is that the 360 version will not be region-free, so catch the video below and then commence harassing your publisher of choice. Perhaps we can organize some sort of letter and signal flare campaign…

And finally, Nintendo fans should be made aware that Club Nintendo Rewards will now be offering the chance to trade reward coins for downloadable titles, at least for a little while. I was able to log in briefly to the site, which has since imploded for the day, but the rewards section showed the WiiWare title Fluidity, 3D Classics: Xevious, Mario vs. Donkey Kong: Minis March Again! and the original Super Mario Kart.

Trading coins for digital titles sounds good to me, and wondering how far Nintendo will expand the offering of titles is a pleasant distraction from the debate over what Miyamoto’s interview with Wired does or does not mean.

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December 6, 2011

Sweet’N Low – The Adventure of Link

Filed under: Editorial Rants — Tags: , , , , — Jamie Love @ 1:50 pm

sweet n low zelda 2 the adventure of link
Faithful Sugarfiends have likely noticed the slack in activities of late. In truth, I have a to-do list that spirals out the door, and hardly an ounce of interest in tackling any of it. In particular, there are some 3DS games we should be talking about this month, but countering my productivity is the fact that I can avoid a full 3DS game by using the handheld to play Zelda 2.

But it hasn’t been the short nostalgia kick I was looking for – in fact I enjoy the game more now, as if I had to go and age for twenty more years to really “get it”. That said, the experience is proving merciless – I’ve died so many times that I wake up hearing Ganon laugh at me. And yet, with every death comes some small increment of progress – I grab the candle to light the way through caves but die, only to return and score another stat increase before dying, only to again return and discover that after dispatching some troublesome knights, that horse-headed boss wasn’t nearly so hard as everything guarding him within the first palace.

There are no helpful arrows pointing out that I should discover a trophy within a cave to earn the high-jump – everything I earn is a reward for perseverance, and convinces that lost feeling of really having suffered in order to gain, which seems to make even the smallest moments more memorable as Link proudly hoists swag over his head.

The frustrating and at times incomprehensible game from my childhood is now the shining star that tests the player in equal measure with Link, convincing the elements of his adventure in a way largely taken for granted within Skyward Sword.

Rather than slip into an essay on the subject however, I’d prefer to put the call out to you and ask if you’ve ever had a similar experience with a game.

So you know, have at it below.

November 29, 2011

Review – Jurassic Park: The Game

Filed under: Reviews — Tags: , , , , — TJ "Kyatt" Cordes @ 8:06 pm

Review Jurassic Park The Game
Remember that knife fight against Krauser in Resident Evil 4, the one that consisted entirely of quick time events? Have you ever wondered what it would be like if Krauser had been a bunch of dinosaurs, and the fight lasted several hours while being interrupted by inconsequential dialogue trees?

I’m guessing no given that if that had been the case, I sure as hell wouldn’t be wistfully mentioning RE4 at the beginning of a review once again.

Alas, my bizarre question is rooted in reality with the release of Jurassic Park: The Game, Telltale’s newest episodic movie-to-adventure game adaptation. Events unfold around the time period of the first film courtesy of a new cast of characters; some of whom work on the island, some of whom are mercenaries flying to the island to evacuate that first batch of people, and still others are sneaking onto the island to retrieve the million dollar Barbasol can full of dinosaur embryos that Nedry was trying to steal at the epicenter of this dino-disaster. In fact, ol’ Newman himself is the only character from the movie to appear in the game, though only as a mangled and faceless corpse.

For the record, there actually is a QTE-driven knife fight between one of the mercenaries and a Velociraptor, which turns out to be pretty awesome.

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November 20, 2011

When Duty Redials…

Filed under: Editorial Rants — Tags: , , — Brad Johnson @ 1:30 am

Review Modern Warfare 3
MW3 is out and about, scorings its eights and nines and commanding the lives of adherents the world over—though, interestingly, the game has received something of a flogging on Metacritic, with the user score ranking a paltry 3.2 (Xbox 360 version) as of this writing.

Meanwhile, the game sold seven decazillion copies in the first ninety seconds after its release. True fact.

So, you understand: never mind that Metacritic score. The verdict is in, and everybody loves Call of Duty. As a registered and licensed Digi-Herald and Internet Chronicler, it pains me to inform you, dear reader, that your internet voice, and my internet voice, and the score of 3.2 on Metacritic do not matter. The score could be zero, and it would not matter. The gaming community voted with their wallets November 8—and if you don’t like Call of Duty, well, you lost.

Call of Duty is the President of Vidyagaems. Sorry.

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November 15, 2011

Review – Rayman Origins

Filed under: Reviews — Tags: , , , , , , — Jamie Love @ 4:34 pm

review rayman origins
Over the last few days I’ve hovered on the wind along with scattered leaves in order to ascend mountain peaks. I’ve battled a giant electric eel while riding on the back of a spitfire mosquito, and I’ve even quenched the fiery indigestion within the belly of a beast. I’ve experienced all these moments and more within a game that begs for some ridiculous new benchmark in hyperbole to match the bar it raises for the platformer genre.

Perhaps something along the lines of, “and on the eighth day, Michel Ancel and company created Rayman Origins”.

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Review – Assassin’s Creed: Revelations

Filed under: Reviews — Tags: , , , , , — Brad Johnson @ 1:40 pm

review assassins creed revelations
The latest innovations in stab-simulation from stealth-murder industry leader Assassin’s Creed can be had today, with the release of Assassin’s Creed: Revelations. The latest entry in the series sees the aged Ezio Auditore seeking to uncover the secrets of series originator Altair—who appears in a handful of flashback missions throughout the game. Meanwhile, Ezio also battles the Templar armies in Constantinople, and oversees the Assassin guild in that city.

Lording over your Assassin minions is much as it was in Brotherhood, with a few quirks. Assassin’s are recruited in small sidequests and can be deployed at the touch of a button to emerge from the shadows and nail enemy targets.

These disciples see upgrades through combat and can still be sent away on missions to gain experience, but the missions now have more tangible rewards—in that completely freeing a city of templar control yields continuing income and bonuses, much the way renovating shops does.

Additionally, Ezio’s Assassin forces wage a war for control inside Constantinople, whereby Ezio’s captured dens can be contested by Templar forces—resulting in Revelation’s most curious offering: a tower defense mini-game.

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November 14, 2011

Review – Otomedius Excellent

Filed under: Reviews — Tags: , , , , , , — Jamie Love @ 10:10 am

review otomedius excellent
After much doubt, delay, and speculation, Konami’s side-scrolling shooter, Otomedius Excellent, has landed in North America, hoping to tempt genre fans with barely clothed heroines and inspirational notes taken from the holy book of Gradius.

Aspirations to live my life as cliché stirred a desperate want to love this release – Travis Touchdown has Pure White Lover Bizarre Jelly 5, and I was going to have Otomedius Excellent. But as much as I can appreciate this game upsetting the digestion of Western audiences with wrappings your mother would certainly disapprove of, I’d rather play the aforementioned shooter mini-game found within No More Heroes 2.

Beneath the bubblegum aesthetics, Otomedius Excellent is a hard game to love, striving to find ways to break my heart with an experience I could love nearly everything about, except for having to actually play it.

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