Gamesugar

February 14, 2012

The Zombie Apocalypse Is Metal

Filed under: Editorial Rants — Tags: , , , , , , , — TJ "Kyatt" Cordes @ 11:45 am

Metal Dead
Making short work of explaining its title, Metal Dead begins with two friends in a car cranking heavy metal music while trying to escape an outbreak of zombies.

The way these two characters talk about the zombie apocalypse being a heavy metal dream come true, I was fully expecting this point and click adventure game to contrarily be a sobering tale of how such an incident is not cool at all, and is the last situation that anybody would realistically want to endure.

In a way, Metal Dead does defy romanticizing the idea of being one of the few human survivors among hordes of the living dead, but in a much zanier way than expected.

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February 13, 2012

Review – The Darkness II

the Darkness II 2
Videogames that enable players to act out extreme power-fantasies often struggle in presenting checks to balance the ability to do anything with the consequences of such actions – or at least they should. Being let loose to smash and slaughter on a God-like level offers players incredible freedom, but wants for purpose rather quickly. The majority of such games resort to unleashing the hounds with old ideas of order and control, which often take the form of recognizable authoritative order reacting in force scaled to the level of chaos being created.

Powered by comic book source material, The Darkness II continues to serve as an oddity in power-fantasy gaming, with Jackie Estacado’s superhuman abilities offering players a check via the weight of conscious felt purely through the narrative.

The Darkness hits us with something applicable on many levels, with a power that makes Jackie great at what he does, which just happens to be killing people. But it also consumes him via its usage, with each act of power surrendering more of Jackie to The Darkness that works to consume him. And while Jackie’s relationship with The Darkness plays out this way, the consequences of this union emerge entirely through the relationships within the game rather than any play mechanic that might attempt to spank players with the parental hand of morality.

This allows The Darkness to actually brush against a pursuit often cited but rarely achieved, creating a game that does cater to those gamers simply looking for a few hours of visceral tentacle murder as well as those players inclined to read and write lofty words about the more subtle potential being tapped.

The Darkness II continues to offer the opportunity to consider consequences without the weight of heavy handed intention, though the game also struggles with subtlety, at times slipping into preachy forced moments hoping to stress the narrative effort at work beneath the layers of blood players can paint the town red with.

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February 12, 2012

Review – Rhythm Heaven Fever

Filed under: Reviews — Tags: , , , , , , , — Jamie Love @ 9:19 am

Review Rhythm Heaven Fever
Videogame releases comprised entirely of mini-games leave me struggling come review time, puzzling over some means to measure and weigh how the individual offerings form together into a cohesive experience. The situation might be easier if today’s game was 101-disposable-games-in-a-box – insofar as I could probably get away with giving the quick thumbs up or down to each tiny game and be done with it.

But as with the WarioWare series, Rhythm Heaven is less about bargain quantity and much more about offering dozens of brilliant ideas for tiny games – a landslide of joyful tactile discoveries that find harmony in the audio and visual to leave an impression best captured by a snapshot of the player’s lips curling into a smile the longer they play. My best attempts to describe the experience to others recently tended to descend into off-key singing and wild hand gestures while hurriedly listing off the games that stood out most.

The best review is probably that there are so many offerings from Rhythm Heaven Fever that I feel obliged to mention. If you’re willing to read on however, I’ll try to offer some more constructive words on the subject.

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February 5, 2012

Lazy Sunday – Dual Analog, On the Go

Filed under: Editorial Rants — Tags: , , , , , — Jamie Love @ 12:24 am

3DS Circle Pad Pro
Having recently gotten my mitts on Nintendo’s 3DS Circle Pad Pro attachment, I feel obliged to attempt throwing a few words at the device – with only one game that supports the add-on at my disposal, a few might be all I can manage today. The Circle Pad Pro isn’t flashy or visually appealing by any stretch of the imagination. Practicality is the name of the game, housing two rear triggers and one shoulder button along with the add-on circle pad on a very light-weight frame that cradles your 3DS. Open spaces provide access to the 3DS’ volume switch, power cord connection, and headphone jack. There’s also a thin opening for the wrist strap included with the device, which is meant to be attached directly to the 3DS.

An infrared transceiver at the back of the device uses science and magic to silently detect the connection, which the 3DS makes no mention of until Resident Evil: Revelations loads and acknowledges the situation by offering to enable control style-D. As expected, this control option allows players to tackle Revelations as if they were using the dual analog controls offered by the PS3 and/or Xbox 360.

Guiding Jill through the derelict cruise ship with the Circle Pad Pro offered two observations.

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February 3, 2012

Nostalgia Trip – The Simpsons Arcade

Filed under: Editorial Rants — Tags: , , , , , , — Jamie Love @ 9:07 pm

The Simpsons Arcade
The Simpsons’ trip to the arcades in 1991 represents a perfect intersection, the point where Konami’s apparent ability to create beat ’em-up quarter-munching arcade cabinets with any license, crossed paths with The Simpsons’ surging ability to sell any product their images were plastered upon.

Today the game hit Xbox LIVE Arcade for 800 Microsoft Points, and will appear on the PlayStation Network next week for $9.99 – or free to PlayStation Plus subscribers on that platform. Like last year’s release of X-Men Arcade, The Simpsons Arcade game was what I often longed for on home consoles, rather than the infuriating adventure games we got instead.

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Audio Bits – The Darkness II

Filed under: News Feed — Tags: , , , , , , — Jamie Love @ 7:39 pm

The Darkness II Developer Interview
Earlier today I had a chance to sit in on a developer call for 2K’s The Darkness II. Digital Extremes’ Sheldon Carter and 2K’s Dan Schmittou answered a variety of questions, including a few of mine, discussing the game mechanics, co-operative play, Jackie’s quad-wielding ability, and the comic book inspired art direction for the sequel, which hits shelves next week.

Since I always enjoy listening to the people who make games discuss their work, you can catch the full audio recording of the discussion below, which runs about fifty minutes.

[podcast]http://www.gamesugar.net/podcast/darkness2devchat.mp3[/podcast]

February 2, 2012

Be A Cat

Filed under: News Feed — Tags: , , , , — Jamie Love @ 8:35 pm

ChatChat
VVVVVV creator, Terry Cavanagh has offered a curious distraction recently with ChatChat, which has replaced my daily requirement of cat memes by giving me the opportunity to live and play as a cat in a free-to-play space with others, all within my browser window. The ready availability makes it easy to push work aside and return to find a little more each time.

It all begins with naming yourself, and being assigned a random cat color while materializing at the doorstep of a house that has no entrance, but does provide a doormat where you can place the trophy mice found throughout the single map.

I’d only just started exploring the different areas when another cat ran up and asked me to follow, leading me through one of the game’s secret passages that hid a series of piano keys – the other cat began walking over them to produce notes while I purred approvingly, having already learned that typing /purr would produce the imagined action. You can also try /meow, /nap, and /screech.

Today’s cat adventure revolved entirely around the matter of dogs – being bit by one had the curious effect of turning me into one. Biting another cat or leaving a mouse offering on the doorstep returned me to cat form, and wanting to get to the bottom of this dog business led me to a hidden dog statue where players were making mice offerings in order to become dogs – strange religious animal activities are afoot.

The game’s only instruction is “be a cat”, and as you might have guessed, it’s a very strange bit of business being a cat in this space. Naturally, that’s all the excuse I need to recommend you check it out via this handy link.

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