Gamesugar

June 2, 2012

Gamesugar’s Pre-E3 2012 DonutCast

Filed under: Features — Tags: , — Jamie Love @ 11:13 am

E3 2012 Podcast Donutcast
With the suitcases packed and tickets in hand, Team Sugar is heading off to Los Angeles this afternoon for a week of caffeine, insomnia, and videogames. But before I sign off, long-time Sugarfriend Shaun Hatton dropped by to talk shop about what we’re looking forward to during the show, also donuts.

Offerings from Konami, Sega, and Square-Enix are definitely topping our list along with Nintendo’s new console – though rest assured our ability to trail off in all directions is as strong as ever.

We can’t help it, we love those videogames.

So grab yourself a cup of coffee and a box of donuts and give us a listen!

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Mr. Kyatt’s Wild Ride

Filed under: Editorial Rants — Tags: , , , , — TJ "Kyatt" Cordes @ 8:54 am

Joy Ride Turbo
I haven’t played very many Avatar-based games on the Xbox 360, but I suppose if I played a lot of games with decent Avatar awards, or spent a lot of money on purely cosmetic items for the things, I might care more about that annoying little Mii knock-off that vaguely looks like me and appears whenever I start up my console.

I want to keep the comparisons to Mario Kart and its ilk to a minimum here, but seriously, the appeal of playing a Mario Kart-type game where the only playable character is that Avatar is lost on me.

Races in Joy Ride Turbo sound remarkably sterile; say what you will about Daisy announcing her name ad nausea – that annoyance is preferable to an eight-man race where none of the characters make a peep and are only able to express themselves via fist pumping.

There is a moderate level of variety to the tracks, at least, though half of them sport enough red cliffs to make you think that you’re playing a TF2 racing game.

(Note to self: Make TF2 racing game. Choose Heavy and laugh at whoever chose Medic and has to constantly be behind me.)

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May 22, 2012

Review – Sonic the Hedgehog 4: Episode 2

Filed under: Reviews — Tags: , , , , , , , , , — Jason Westhaver @ 9:04 am

Review Sonic 4 Episode 2
Let’s not beat around the bush; Sonic 4: Episode I was a major disappointment. Despite its build up as Sonic’s triumphant return to form, the game lacked just about everything that made the original Genesis titles fun. The art style was uninspired and had a glossy sheen, the levels and bosses were rehashes of earlier works, and the physics system made the speedy hedgehog handle like a drunk duck.

Fortunately Sega has FINALLY listened to the complaints, and for the first time in more than a decade delivered a Sonic game that fans of all ages should actually enjoy.

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April 11, 2012

Review – The Splatters

Filed under: Reviews — Tags: , , , , — TJ "Kyatt" Cordes @ 1:06 pm

Review The Splatters
Gathering fragments from the storyline offered, Splatters are some hybrid race that is half booger and half Angry Bird (alternate title for game: Angry Boogs), and they’re filled with a liquid that can detonate like-colored bombs.

Knowing they are not long for this world, and that the sight of said bombs bursting in air will bring much enjoyment to others, they decide to record themselves while confined in a framework made of random household objects tied together, and stylishly fling their bodies at these bombs in one last mutually destructive hurrah.

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April 4, 2012

Review – Diabolical Pitch

Review Diabolical Pitch
Grasshopper Manufacture’s first kick at the Kinect gives players a solid footing to stand on, bringing the action to them rather than asking that they flail their limbs wildly to move through environments – possibly while shouting “look ma, no hands!”

This doesn’t lessen the physical workout by any means, as four consecutive days of throwing imaginary baseballs at my television has left my body broken. I persisted in working through the pain of strained muscles however, partly because I wanted an achievement for throwing a faster pitch, but also because Diabolical Pitch is the most replayable experience available on the Kinect – or at least the most replayable experience that doesn’t ask you to dance in time to Lady Gaga.

Players step into the cleats of star pitcher McAllister, who loses the use of his pitching arm after his greatest game, and then mysteriously arrives at Queen Christine’s Dreamland, where he is given a prosthetic pitching arm and offered the chance to make all his dreams come true by a somewhat melancholic cow.

If that sounds a bit odd, expect things to get far more bizarre. And welcome back to a delightful place we know simply as the Grasshopper Zone.

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April 2, 2012

Rolling With The Yakuza

Filed under: Editorial Rants — Tags: , , , , , , , , — Jamie Love @ 10:57 pm

Yakuza Dead Souls
I’m reasonably sure Dead Souls is the only game about the zombie apocalypse where I’ve spent ten minutes at an arcade trying to win a toy Chihuahua from a claw-game. There was absolutely no reason for doing so, except that I really wanted it.

As a zombie epidemic spreads through the streets, large barricades are quickly deployed to seal off the infected area of the city, and the result is two very different realities – one in which life appears to carry on, and another where the infected are eager to feast on your delicious brains. The ability to walk the safer of these two streets while still enjoying the mini-game distractions and other interactions Yakuza has to offer probably makes this deviation the videogame most in line with the political commentary of Romero’s Dawn of the Dead and more recent Land of the Dead.

Players will find themselves in Akiyama’s shoes as the outbreak begins, the chaos quickly engulfing the streets around Sky Finance while he works to keep his faithful assistant safe and absorb the events unfolding. After a brief bout of linear direction, Dead Souls cuts players loose to pursue the main narrative or slip into the infected areas of the city to tackle side-quests that involve clearing areas and rescuing survivors. This creates two zombie filled environments in the same setting, with players combating zombies while working toward a narrative goal, or using entry points to simply run around and fill the endless hordes full of lead.

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Your Yakuza: Dead Souls Swag Contest Winners!

Filed under: News Feed — Tags: , , , , , — Jamie Love @ 8:37 am

Yakuza Dead Souls Swag Contest Winners
Greetings Sugarfiends!

I’d like to thank everyone who entered our swag contest last week, few things make me happier than hearing people talk about their experiences with games, and I earnestly enjoyed reading through responses that reminded me how lucky Sega is to have the fans it does. The downside is there can only be three winners this time around.

Earlier this morning I fed all your names into our RandomTron 5000, which harnesses the power of science to give us our winners.

Congratulations go to Xenoguard, Allie Ramstad, and Win Umali – please check your inboxes today.

Thanks again to everyone who entered, we’ll try to do something like this again soon.

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