Gamesugar

May 24, 2010

Review – Prince of Persia: The Forgotten Sands

Filed under: Reviews — Tags: , , , , , , , , , — Brad Johnson @ 4:51 pm

Prince of Persia: The Forgotten Sands
It’s difficult to say whether the release of Prince of Persia: The Forgotten Sands is a response to middling reaction to 2008’s Prince of Persia, or to the imminent release of the film—the truth probably exists somewhere in between. The 2008 series entry was a confused affair; more fun to watch than it was to play, the game featured a unique art style, an intriguing universe and a couple of fun characters, but little actual game. Playing like one massive, unfolding quicktime event , little challenge was offered except to those rabid completionists looking to reach every dubiously placed orb.

The Forgotten Sands fixes many of its predecessor’s mistakes, though I wonder if it was by conscious decision, or merely adherence to the conventions of the previous Sands of Time trilogy. Fans of that trilogy will find the game extremely familiar; all the old trappings are there: the Prince once again finds himself fighting an army of sand creatures, scaling questionably constructed palaces, evading ubiquitous traps, and saving himself from embarrassing falls with the power to reverse time. As someone who loved the Sands of Time games, it was immediately satisfying to sit down with these old conventions and play what, to my mind, constituted the first “real” Prince of Persia game since 2005’s Two Thrones.

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May 23, 2010

Treasure Talks Sin & Punishment 2

Filed under: News Feed — Tags: , , , , , , — Jamie Love @ 9:22 am

Sin & Punishment 2
North America might be getting Super Mario Galaxy 2 today, but my wait for Sin & Punishment 2 continues for one more month – sadly no European readers have invited me over for a grind session to date. Where’s the love guys?

We get the game on June 27, which convienantly falls the day after my birthday – so while I’m impatient I’m also touched Nintendo worked that out for me. What we can borrow from Europe in the meantime is a developer interview with Treasure, which offers up some more concept art via quick edits and some words from my hero, artist Yasushi Suzuki.

Treasure President Masato Maegawa also puts in an apperance, and we get the shocking story about Nintendo feeling that the first test version of the game was too easy.

Catch it after the break.

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May 20, 2010

PSA – Heroes Paradise Contest Reminder

Filed under: News Feed — Tags: , , , , , — Jamie Love @ 9:43 pm

No More Heroes
I’m pretty confident that we are running the coolest No More Heroes erotica contest on the Interwebz – you should really think about entering if you haven’t already – right here right now for instance.

But would you believe that an English lingerie company is raising the erotica bar with a line of “bedtime is funtime” clothing based on No More Heroes 2: Desperate Struggle – specifically the favorite apparel of Sylvia, Shinobu and Naomi.

I feel so outdone and in need of a cold shower. You probably didn’t need to know that last part.

Thanks to everyone who’s entered our contest so far by the way!

May 19, 2010

An Early Postcard From Bright Falls

Filed under: Editorial Rants — Tags: , , , , , — Jamie Love @ 2:02 pm

Alan Wake
I’m only three chapters into Alan Wake and I’m already a happy camper in the town of Bright Falls. That could still change before I reach the ending, and I’ve found a few things that are entertaining for the wrong reasons.

For instance, as Alan explores the woods of Bright Falls at night, sudden gusts of darkness will sweep in with violent winds that give a heads up to imminent danger. Of course these are triggered when the player reaches a certain area, and being a curious jerk I’ve spent too much time walking back and forth to trigger it on occasion, like a kid continually pressing his foot against a squeaky floorboard.

While sinking deeper into the spiraling mystery the game offers, I’ve also had the chance to become addicted to a television show within the game – a Twilight Zone knock-off called “Night Springs” that must be good, because I’ve completely stopped to watch two episodes in full – the entire concept of Quantum Suicide is gold by the way.

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May 18, 2010

Imaginary Interviews – Masahiro Sakurai

Filed under: Archives — Tags: , , , — Jesse Tahirali @ 3:23 pm

Imaginary Interviews
Super Smash Bros. will always be one of my favorite games. I guess I’m just a sucker for cute little non-threatening characters bludgeoning each other with whatever objects fall from the sky, and continuing to dish out damage until the opponent is weak enough to be sent flying down to hell. I’m pretty sure that this game (and Pokemon Snap, of course) was the reason I had an N64 instead of a PlayStation.

Also this is my first comic here at Gamesugar, which I hope will be recurring, so let me know what you think.

Imaginary Interviews #1

May 16, 2010

Lazy Sunday – Catching Up With An Old Friend

Filed under: Editorial Rants — Tags: , , , , , — Jamie Love @ 4:32 pm

Rocket Knight
Happy as I was at the idea of Konami bringing back their heroic opossum and former mascot, I had reservations about Rocket Knight from the word go. Most of my doubt rode on the 3D artstyle, which is quicker and cheaper than the way mom used to make games, but nothing worth doing is ever easy.

After more than a few play-throughs you still won’t change my mind about the charm of the oldschool approach, but Rocket Knight looks quite a bit better than I expected. Keep in mind that the game uses a zoomed out perspective, which offers plenty of space for details to overwhelm the eyes, with characters in the background, objects in the foreground, and Sparkster himself all fighting for attention. There were times I took damage simply from losing Sparkster for the trees.

The trade off is that you never really get a close-up connection to the characters, so smaller details that make me continue cherishing platformers of the past never really come into play here.

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May 13, 2010

Gamesugar’s Mango-Cherry Flavored Heroes Paradise Contest!

Filed under: News Feed — Tags: , , , , , — Jamie Love @ 8:08 pm

Heroes Paradise
Not only is that the most fun I’ve ever had writing a post title, but it also means Gamesugar has a sweet contest for all of you!

As you may have heard, the release of No More Heroes: Heroes Paradise in Japan was accompanied with a pre-order bonus of erotica art portraits featuring the lovely ladies of No More Heroes – Sexy Cherry flavored for the PlayStation 3, and Sweet Mango for the XBOX 360.

Given that I’m pretty excited about the Japanese release, and suspect I’m not alone in pulling for it to put in an appearance here in North America, Marvelous Entertainment has offered us the chance to give a treat to the fans out there that want to see that happen. As a result, Gamesugar has received sets of the Mango/Cherry erotica portrait pre-order bonus to giveaway to 5 lucky readers. Those 5 winners will be receiving a copy of both the Mango and Cherry portraits together – it just didn’t seem right to split them apart.

What do you need to do to win? Read on to find out!

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