Gamesugar

June 9, 2012

E3 2012 – Hands On with Guacamelee!

Filed under: Features — Tags: , , , , , , , , , , , — Jamie Love @ 2:50 pm

Guacamelee E3 2012
There’s some humour in the idea that I traveled to Los Angeles in order to play a game being made in Toronto. Of course there were plenty of other reasons to make the trip, but catching up with the latest creation from Drinkbox Studios was high on my radar and necessitated a priority stop at Sony’s booth during E3.

Drinkbox’s Graham Smith was on hand to aid me in a co-op session of Guacamelee!, which puts players behind the mask of a burly luchador, but also offers the chance to transform into a chicken with the press of a button. There’s something rather joyous about running across the screen with your beak in the air – in fact Graham might have had to wait a few moments while I abused the opportunity to keep doing that.

Eventually I regained some composure though, and the demo was able to move forward.

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June 7, 2012

E3 2012 – Ni No Kuni: Wrath of the White Witch

Ni No Kuni Wrath of the White Witch E3 2012
There’s a distinct language to the work of Studio Ghibli, not within a single stream of media such as the writing or the musical scoring alone, but rather in the way the visual style, narrative direction and audio join together with a unique logic that makes any and all fantastic things possible, delivering film experiences that find me still able to recall where I saw each Ghibli masterpiece for the first time – they tend to make a strong impression.

After stopping by Namco-Bandai’s booth today, I’m more certain than ever that Level-5 and Studio Ghibli have crafted all these streams into a singular symphony of wonder and delight in videogame form, and that Ni No Kuni is the only RPG you’ll need for an indefinite period of time still to be named and marked.

But just in case you’re somehow not a drooling Studio Ghibli fan, allow me to elaborate on some reasons why.

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June 2, 2012

Gamesugar’s Pre-E3 2012 DonutCast

Filed under: Features — Tags: , — Jamie Love @ 11:13 am

E3 2012 Podcast Donutcast
With the suitcases packed and tickets in hand, Team Sugar is heading off to Los Angeles this afternoon for a week of caffeine, insomnia, and videogames. But before I sign off, long-time Sugarfriend Shaun Hatton dropped by to talk shop about what we’re looking forward to during the show, also donuts.

Offerings from Konami, Sega, and Square-Enix are definitely topping our list along with Nintendo’s new console – though rest assured our ability to trail off in all directions is as strong as ever.

We can’t help it, we love those videogames.

So grab yourself a cup of coffee and a box of donuts and give us a listen!

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Mr. Kyatt’s Wild Ride

Filed under: Editorial Rants — Tags: , , , , — TJ "Kyatt" Cordes @ 8:54 am

Joy Ride Turbo
I haven’t played very many Avatar-based games on the Xbox 360, but I suppose if I played a lot of games with decent Avatar awards, or spent a lot of money on purely cosmetic items for the things, I might care more about that annoying little Mii knock-off that vaguely looks like me and appears whenever I start up my console.

I want to keep the comparisons to Mario Kart and its ilk to a minimum here, but seriously, the appeal of playing a Mario Kart-type game where the only playable character is that Avatar is lost on me.

Races in Joy Ride Turbo sound remarkably sterile; say what you will about Daisy announcing her name ad nausea – that annoyance is preferable to an eight-man race where none of the characters make a peep and are only able to express themselves via fist pumping.

There is a moderate level of variety to the tracks, at least, though half of them sport enough red cliffs to make you think that you’re playing a TF2 racing game.

(Note to self: Make TF2 racing game. Choose Heavy and laugh at whoever chose Medic and has to constantly be behind me.)

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May 22, 2012

Review – Sonic the Hedgehog 4: Episode 2

Filed under: Reviews — Tags: , , , , , , , , , — Jason Westhaver @ 9:04 am

Review Sonic 4 Episode 2
Let’s not beat around the bush; Sonic 4: Episode I was a major disappointment. Despite its build up as Sonic’s triumphant return to form, the game lacked just about everything that made the original Genesis titles fun. The art style was uninspired and had a glossy sheen, the levels and bosses were rehashes of earlier works, and the physics system made the speedy hedgehog handle like a drunk duck.

Fortunately Sega has FINALLY listened to the complaints, and for the first time in more than a decade delivered a Sonic game that fans of all ages should actually enjoy.

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April 11, 2012

Review – The Splatters

Filed under: Reviews — Tags: , , , , — TJ "Kyatt" Cordes @ 1:06 pm

Review The Splatters
Gathering fragments from the storyline offered, Splatters are some hybrid race that is half booger and half Angry Bird (alternate title for game: Angry Boogs), and they’re filled with a liquid that can detonate like-colored bombs.

Knowing they are not long for this world, and that the sight of said bombs bursting in air will bring much enjoyment to others, they decide to record themselves while confined in a framework made of random household objects tied together, and stylishly fling their bodies at these bombs in one last mutually destructive hurrah.

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April 4, 2012

Review – Diabolical Pitch

Review Diabolical Pitch
Grasshopper Manufacture’s first kick at the Kinect gives players a solid footing to stand on, bringing the action to them rather than asking that they flail their limbs wildly to move through environments – possibly while shouting “look ma, no hands!”

This doesn’t lessen the physical workout by any means, as four consecutive days of throwing imaginary baseballs at my television has left my body broken. I persisted in working through the pain of strained muscles however, partly because I wanted an achievement for throwing a faster pitch, but also because Diabolical Pitch is the most replayable experience available on the Kinect – or at least the most replayable experience that doesn’t ask you to dance in time to Lady Gaga.

Players step into the cleats of star pitcher McAllister, who loses the use of his pitching arm after his greatest game, and then mysteriously arrives at Queen Christine’s Dreamland, where he is given a prosthetic pitching arm and offered the chance to make all his dreams come true by a somewhat melancholic cow.

If that sounds a bit odd, expect things to get far more bizarre. And welcome back to a delightful place we know simply as the Grasshopper Zone.

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