Gamesugar

June 11, 2012

E3 2012 – Tomb Raider

Filed under: Editorial Rants — Tags: , , , , — Jamie Love @ 11:02 pm

Tomb Raider E3 2012
Crystal Dynamics’ reboot of Lara Croft was a title I salivated over prior to E3. Still punch-drunk from last year’s showing, the footage offered during this year’s Microsoft Press Conference strengthened the belief that my optimism would be rewarded.

I’ve been pretty hung up on the idea that Tomb Raider really can offer an earnest portrayal of a female protagonist, one struggling to cope and overcome the dangers that seem to plague Lara around every corner of new footage shown – that the medium could gain a female protagonist capable of standing against the stereotypical idea of female characters in gaming the industry continues taking criticism for.

And if Lara Croft, who for so many years served as the poster for that idea of the stereotypical female videogame heroine, could fight against her own past to deliver a sincere and authentic portrayal of a woman fighting for her survival, well, it seemed like a rather perfect turn of events prior to my trip to Los Angeles.

These were the thoughts turning over in my mind as I sat down at the Square-Enix booth for a closed screening during E3, where I was entirely unprepared for what they planned to show me.

(more…)

E3 2012 – Transformers: Fall of Cybertron

Transformers Fall of Cybertron E3 2012
Every E3 brings at least one guilty pleasure title for me. One title I enthusiastically mention while others skeptically raise an eyebrow in my direction. This year that title was definitely High Moon Studios’ Fall of Cybertron.

Having grown up with the original Transformers series, and extended my affection later with the Beast Wars franchise, I’m incapable of resisting a title that litters its stages with characters from my childhood.

As with 2010’s War for Cybertron, there are still less than ideal design elements – I have no reason to suspect that I won’t once again find myself at odds between loving large-scale battlefields and loathing tedious grind sessions. But I’m already convinced I’ll accept less than ideal mechanics in exchange for the content. I don’t know if this makes me a bad person, just that it certainly labels me a Transformers fan – one that appreciates High Moon’s efforts to portray these characters the way they continue to within the Cybertron series.

(more…)

June 10, 2012

E3 2012 – Disney Epic Mickey 2: The Power of Two

Disney Epic Mickey 2 the power of two E3 2012
Sitting down to discuss a game with any publisher is going to involve bullet-points, often with the razor sharpened and deadly efficiency of marketing power working to drill said points into your skull. So when I say that meeting with Disney to discuss the sequel to Epic Mickey involved a long list of bullet-points, you’ll likely thank me for pointing out the obvious.

In the case of Epic Mickey 2, Disney’s bullet-points begin with hitting the obvious – the 2012 release of Epic Mickey on Wii was an awkward one, sailing onto the Internet sea to find itself quickly smashed against the rocks by disgruntled waves. This wasn’t the result of the game simply falling short of its ambition, but of control problems that made appreciating what was accomplished consistently difficult and frustrating.

So Disney wants you to know that Epic Mickey 2 works diligently to resolve the camera system that garnered so much criticism the first time out, and that the game has added depth to the impact of player choice and how decisions affect the unfolding play of the game along the way. Disney also wants you to know that when you change something within the game, it remains the way you left it when you return – so no more painting the same house twenty times.

When these points have been hit, Disney wants you to know that Epic Mickey 2 is all about the power of two, encouraging players to tackle the game together as Oswald and Mickey.

(more…)

June 9, 2012

E3 2012 – Sound Shapes

Sound Shapes E3 2012
Sound Shapes’ quirky visual style was seduction at first sight, a natural fit on Sony’s new handheld, with organic and charming designs that offered surface reminders of Sony Japan’s Patapon and Loco Roco, as well as the continuing work of Q-Games.

But while Sound Shapes has always presented easy eye candy for me, it’s never simply represented another pretty face at the dancehall.

(more…)

June 7, 2012

E3 2012 – Ni No Kuni: Wrath of the White Witch

Ni No Kuni Wrath of the White Witch E3 2012
There’s a distinct language to the work of Studio Ghibli, not within a single stream of media such as the writing or the musical scoring alone, but rather in the way the visual style, narrative direction and audio join together with a unique logic that makes any and all fantastic things possible, delivering film experiences that find me still able to recall where I saw each Ghibli masterpiece for the first time – they tend to make a strong impression.

After stopping by Namco-Bandai’s booth today, I’m more certain than ever that Level-5 and Studio Ghibli have crafted all these streams into a singular symphony of wonder and delight in videogame form, and that Ni No Kuni is the only RPG you’ll need for an indefinite period of time still to be named and marked.

But just in case you’re somehow not a drooling Studio Ghibli fan, allow me to elaborate on some reasons why.

(more…)

June 2, 2012

Mr. Kyatt’s Wild Ride

Filed under: Editorial Rants — Tags: , , , , — TJ "Kyatt" Cordes @ 8:54 am

Joy Ride Turbo
I haven’t played very many Avatar-based games on the Xbox 360, but I suppose if I played a lot of games with decent Avatar awards, or spent a lot of money on purely cosmetic items for the things, I might care more about that annoying little Mii knock-off that vaguely looks like me and appears whenever I start up my console.

I want to keep the comparisons to Mario Kart and its ilk to a minimum here, but seriously, the appeal of playing a Mario Kart-type game where the only playable character is that Avatar is lost on me.

Races in Joy Ride Turbo sound remarkably sterile; say what you will about Daisy announcing her name ad nausea – that annoyance is preferable to an eight-man race where none of the characters make a peep and are only able to express themselves via fist pumping.

There is a moderate level of variety to the tracks, at least, though half of them sport enough red cliffs to make you think that you’re playing a TF2 racing game.

(Note to self: Make TF2 racing game. Choose Heavy and laugh at whoever chose Medic and has to constantly be behind me.)

(more…)

April 2, 2012

Rolling With The Yakuza

Filed under: Editorial Rants — Tags: , , , , , , , , — Jamie Love @ 10:57 pm

Yakuza Dead Souls
I’m reasonably sure Dead Souls is the only game about the zombie apocalypse where I’ve spent ten minutes at an arcade trying to win a toy Chihuahua from a claw-game. There was absolutely no reason for doing so, except that I really wanted it.

As a zombie epidemic spreads through the streets, large barricades are quickly deployed to seal off the infected area of the city, and the result is two very different realities – one in which life appears to carry on, and another where the infected are eager to feast on your delicious brains. The ability to walk the safer of these two streets while still enjoying the mini-game distractions and other interactions Yakuza has to offer probably makes this deviation the videogame most in line with the political commentary of Romero’s Dawn of the Dead and more recent Land of the Dead.

Players will find themselves in Akiyama’s shoes as the outbreak begins, the chaos quickly engulfing the streets around Sky Finance while he works to keep his faithful assistant safe and absorb the events unfolding. After a brief bout of linear direction, Dead Souls cuts players loose to pursue the main narrative or slip into the infected areas of the city to tackle side-quests that involve clearing areas and rescuing survivors. This creates two zombie filled environments in the same setting, with players combating zombies while working toward a narrative goal, or using entry points to simply run around and fill the endless hordes full of lead.

(more…)

« Newer PostsOlder Posts »

Powered by WordPress