Living up to its name, the Book of Memories allows those that possess it to change the memories of others, essentially warping events in their favour to gain anything their little heart’s desire. Since said book arrives from the twisted town of Silent Hill, the consequences are inevitably twisted as well.
Changing memories in your favour comes at the expense of someone else’s good fortune. At least, I think that’s how this works.
After an initial delivery from a familiar postman, narrative depends on snippets of text, which during the first level detailed one person’s troubles at work, eventually leading to my own character getting a promotion because of said woes by the level’s completion. As with Silent Hill: Downpour earlier this year, the series seems continually flustered in the attempt to capture the essence of minimalist story telling that has made previous entries in the franchise successful.
The less-is-more approach here feeds detachment from events and characters that players have no emphasis or opportunity to make a connection with, which severely hurts the grind of play the game offers as the main course.