Gamesugar

February 9, 2010

Gamesugar Mailbag!

Filed under: News Feed — Tags: , , — Jamie Love @ 3:45 pm

Rey-o!
How happy was I to check the mail this morning and find a postcard from one of my favorite Toronto artists? The answer is very!

This awesome postcard, which you can see a larger view of here, was sent my way by Rey Ortega, who has a habit of creating work that makes me wish he was working in games, but maybe glad he isn’t given the industry’s habit of sucking people’s souls out through a straw.

Anyway, this is a great reason to mention that you should check out more of Rey’s work at his site, Rey Ortega Illustration.

Extended thanks to Rey for sending me awesome mail right when I needed it.

February 3, 2010

The Evolution of Fret Nice

Filed under: Features — Tags: , , , , , — Jamie Love @ 2:24 pm

Fret Nice
Pieces Interactive’s Fret Nice arrives on the PlayStation Network tomorrow, with an XBLA date still to be announced. The guitar controlled platformer has had a long road toward a console release, during which time the game’s unique visual aesthetic has evolved quite a bit.

Remembering the game’s first appearance in 2007, I was hoping to find out more about how exactly this evolution took shape during the development process, and to my infinite delight Fret Nice’s Creator/Designer Mårten Brüggemann offered an extremely insightful and detailed response that follows the game from its origins through to the final release available tomorrow.

Catch it all in Mårten’s own words, after the break.

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February 2, 2010

The Comment That Nearly Killed Me…

Filed under: Editorial Rants — Tags: , , , , , — Jamie Love @ 5:20 pm

Metroid
I wouldn’t have thought that a post about a teaser site would get me so fired up, but Nick Rumas’ 4cr post about Other M had the ability to stop me dead in the water, and not because he is more optimistic about changes to the Metroid series – if we all thought the same life would be far too bland to go on living.

Rather it was this particular comment attached to the post that stuck me like a needle –

It reminds me of the Metroid Manga, which was fairly good, This game is conveying emotion, which is a great thing I feel, for this game will bring the series to new places, by mixing a great story in with great action. They are just trying to give this series depth, rather than a regular old sci-fi shooter. when you think about it, your still going to be shooting giant space pirates and collecting new upgrades, but this time around I’ll feel the anger and pain of loss, suffering that they’ve caused, and really get enjoyment from killing space pirates and whatnot

Now it’ll seem like I’m singling this comment out to simply pick on it, but I believe it’s an incredibly important talking point that needs some examination. Neither is it my intention to tell you how you should feel about potential changes to the Metroid series via a game we know very little about.

Rather, the inference of where depth emerges from in this comment touches directly on whether the medium of gaming is one we as gamers actively engage with, because without that level of active engagement we’re merely pressing buttons to watch longer movies.

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