Gamesugar

May 22, 2012

Review – Sonic the Hedgehog 4: Episode 2

Filed under: Reviews — Tags: , , , , , , , , , — Jason Westhaver @ 9:04 am

Review Sonic 4 Episode 2
Let’s not beat around the bush; Sonic 4: Episode I was a major disappointment. Despite its build up as Sonic’s triumphant return to form, the game lacked just about everything that made the original Genesis titles fun. The art style was uninspired and had a glossy sheen, the levels and bosses were rehashes of earlier works, and the physics system made the speedy hedgehog handle like a drunk duck.

Fortunately Sega has FINALLY listened to the complaints, and for the first time in more than a decade delivered a Sonic game that fans of all ages should actually enjoy.

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April 11, 2012

Review – The Splatters

Filed under: Reviews — Tags: , , , , — TJ "Kyatt" Cordes @ 1:06 pm

Review The Splatters
Gathering fragments from the storyline offered, Splatters are some hybrid race that is half booger and half Angry Bird (alternate title for game: Angry Boogs), and they’re filled with a liquid that can detonate like-colored bombs.

Knowing they are not long for this world, and that the sight of said bombs bursting in air will bring much enjoyment to others, they decide to record themselves while confined in a framework made of random household objects tied together, and stylishly fling their bodies at these bombs in one last mutually destructive hurrah.

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April 4, 2012

Review – Diabolical Pitch

Review Diabolical Pitch
Grasshopper Manufacture’s first kick at the Kinect gives players a solid footing to stand on, bringing the action to them rather than asking that they flail their limbs wildly to move through environments – possibly while shouting “look ma, no hands!”

This doesn’t lessen the physical workout by any means, as four consecutive days of throwing imaginary baseballs at my television has left my body broken. I persisted in working through the pain of strained muscles however, partly because I wanted an achievement for throwing a faster pitch, but also because Diabolical Pitch is the most replayable experience available on the Kinect – or at least the most replayable experience that doesn’t ask you to dance in time to Lady Gaga.

Players step into the cleats of star pitcher McAllister, who loses the use of his pitching arm after his greatest game, and then mysteriously arrives at Queen Christine’s Dreamland, where he is given a prosthetic pitching arm and offered the chance to make all his dreams come true by a somewhat melancholic cow.

If that sounds a bit odd, expect things to get far more bizarre. And welcome back to a delightful place we know simply as the Grasshopper Zone.

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March 21, 2012

Review – Sine Mora

Review Sine Mora
Time is the fire in which we burn, and pilots seeking to survive the hazardous skies of Sine Mora will want to cling to every fading ember for the chance to learn why the flame that burns half as long also burns twice as bright.

The joint 2D side-scrolling shooter from Digital Reality and Grasshopper Manufacture places the emphasis entirely on that flickering flame, with a time clock often reserved for boss battles in other shooters continually ticking down throughout the entirety of this game.

Make no mistake, every second within Sine Mora counts, because allowing time to slip away is the only way to die.

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March 14, 2012

Notes On The Robocalypse

Shoot Many Robots
“Chairmanlove, buy some equipment!”

Those were the first words of wisdom another player offered to me as I started my multiplayer session of Shoot Many Robots. And I was admittedly feeling underdressed for the occasion as we waited for the stage to load, still wearing the standard clothing while others were thumbing their noses at the Tsars of fashion with all manner of ridiculous headgear, belts, and heavy weaponry.

If I’d never jumped online, I’d have likely missed the point entirely because from a disinterested distance, Shoot Many Robots seems to simply replace the tired zombies of other party shooters with chainsaw wielding mechanical fiends and trailer park humor. There’s certainly some awe in how many bloodthirsty robots can fill the screen, exploding with bursts of oil and scrap metal as you fill them with lead. But watching others rack up kills in the hundreds while I nabbed twenty or so left me certain I was doing it wrong, which I was.

Between stages players can access their inventory along with a store, where items discovered during play become available for purchase via exceedingly large amounts of bolts earned whilst crushing the robot uprising. And that is the point at which a game that visually resembles a 2D Borderlands taps the comparison far deeper to produce spiraling lists of weapons and equipment that opens a vortex of customization opportunities.

There’s plenty of work creation going on here, earning bolts to buy items that help you earn more bolts, marching on in the quest to unlock ever more ridiculous toys before returning to playgrounds that split between short stages and survival arenas. My scores improved dramatically when I returned with a cowboy hat and jetpack, holding my 110%-American machinegun – a primary weapon that offers unlimited firepower. There’s also a secondary ammo-conscious heavy hitter weapon – everything from rocket launchers to Gnoming missiles.

The results are delightfully ludicrous with a party of four, filling the screen with bullets and scrap metal as the waves of mechanized terror endlessly crowd the screen. Shoot Many Robots can’t escape the limited appeal these types of quick party shooters offer, but the vanity options and depth of experimentation raise the bar significantly, begging for plenty of time in finding the ideal balance of stat raising items and range versus power weapons. If you happened to be playing the game alone, the value falls of fairly quick – this is about joining others and arguing about the perfect tools for surviving the robocalypse after all. And while that emphasis isn’t necessarily at the top of my agenda, I’ll certainly tip my cowboy hat to a game in that vein that merits the ten dollar pricetag with an immense amount of toys to unlock and talk about.

Of course, you can give the demo for the full game a shot and let me know what you think.

March 9, 2012

Review – I Am Alive

Filed under: Reviews — Tags: , , , , , , , , , — Jamie Love @ 2:40 pm

Review I Am Alive
Toxic dust hugs the bowels of the city, and walking through it sees strange shapes take the form of abandoned life – ruined landmarks, rusting vehicles near rotting bodies, and buildings crumbling into the ground. Hearing a woman call for help, perhaps you move toward the sound hoping to find another survivor, only to suddenly find three ominous figures emerging from the shadows with sharp blades glistening in their hands.

Holding your own hands out defensively, the figures taunt you while closing in, offering only a few choice seconds to decide which target is worth the solitary bullet in your pistol.

So what are you going to do, Mr. Would-Be Hero?

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February 21, 2012

Review – Alan Wake’s American Nightmare

Review Alan Wakes American Nightmare
A television flickers in the night, broadcasting a static signal that breaks with an episode of Night Springs. The Twilight Zone parody uses Rod Serling styled narration to set the stage about a champion of light pursuing his evil double, Mr. Scratch, in one of several episodes written by Alan Wake before his career as a novelist took shape.

Remedy uses the show to frame a standalone entry point for gamers not familiar with the original 2010 release, but this play of events might also serve as a conduit for Alan from his prison within the Dark Place. While radio broadcasts within the game give glimpses into a world that has continued without Alan, conversations and manuscript pages suggest that the writer may be using the television show in his quest to return to his wife and former life.

Remedy continues to revel in the possibilities their horror series stirs, giving fans plenty to chew on regarding the writer’s fate. The only certainty is that players must find a way to stop Mr. Scratch from trapping them in a campy horror narrative, and that Alan’s journey through the night continues within this American Nightmare.

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