Before I begin discussing Driver: San Francisco, I feel it’s important to mention that I have an issue with driving games. There’s a conversation that happens between myself and any such game I sit down to play, and it goes like this:
“Use the handbrake for sharp turns, Brad!”
“Okay, driving game—oh, I made the widest possible turn, spun out and crashed into a wall. Thanks.”
As a result of my crippling deficiency, driving isn’t usually a lot of fun for me. The driving games I play are invariably the ones where I can mitigate my incompetence with offense. That is to say, there’s a gap between me and the amount of skill necessary to win a driving game, and I close it by shooting other drivers. Mario Kart, Extreme-G, Blur—these are the games I can contend in (just barely), because I can leverage missiles and mortars and heat-seeking koopa shells against my fellow racers.
Driver: San Francisco doesn’t have any of that—but it does have something even more unusual.