Given the number of times I’ve thrown words to Bayonetta during the game’s development, I fully expected to have joined the conversation she’s stirred about sex, audience reactions, sex, female identity, and more sex by now. The reason I haven’t is straightforward enough, and provides a chance for you to say I’m biased.
If I am indeed biased, it’s because I love videogames, and Bayonetta loves being a videogame – enough that we’re a good match and someone should go book the chapel by the time I write a proper review.
As for avoiding the extensive conversations going around the net, my problem is simple – talking extensively about any of those aspects would mean that I’d have to stop playing the game long enough to do so.