January 4, 2010

Review – PixelJunk Shooter

Filed under: Reviews — Tags: , , , , , , , — Jamie Love @ 9:03 am

PixelJunk Shooter
Talking about the physics of a videogame, or at least the way in which elements and objects physically react to the player, leaves me thinking of pop cans rolling down hallways, the splinters of wooden crates, or bodies flailing before flopping on the ground – and afterward if stepped on. I think of little eccentricities that mean to draw me into a world made more convincing by their presence, subtle additions that nourish the reality of the world within the game.

If said game avoids confronting me with an endless series of puzzles meant to force my appreciation of the effort, so much the better.

Beneath the shooter exterior, PixelJunk offers a subterranean world of environmental puzzles as a focal point, distinguishing itself with a playground of experimentation that directly drives the solutions and pushes the player forward. It isn’t a world made more realistic because of the physical elements within it, rather a world made more compelling and interesting because of the depth found in the interaction between elements that the player is allowed to interact with and manipulate.

What we’re left with is a game that is at all times inherently playful, a sensibility sadly missing from so many current releases.


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