Gamesugar

October 14, 2010

Demo Report – Star Wars: The Force Unleashed II


The demo for The Force Unleashed II is in the wild, and I have distilled its thundering contents into a collection of words arranged into a string of paragraphs for easy assimilation. If you are already familiar with forces and the task of unleashing them, you may wonder: have they unbroken it?

The answer is a resounding maybe.

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April 27, 2010

Demo Report – Split / Second

Filed under: Editorial Rants — Tags: , , , , , — Jamie Love @ 9:27 am

Split/Second Demo
So I was more than a little disappointed that the demo for Split/Second only offers up a single-player track – three laps around the airport is all I’ve got to work with here. And let me state the obvious – this makes absolutely no sense, specifically with the goal of “selling the game” via the demo. I’m not handing anything over to Activision’s Blur, but I know plenty of people switched their interest off in the absence of a comparative multiplayer glimpse into Split/Second.

Split/Second is scheduled to release on May 18, only one week ahead of Blur on May 25 – which has had a multiplayer demo hit the press and gamers weeks ago. It’s not impossible to imagine some racing fanatics buying both, but economics makes it one or the other in my world – where the x-factor in making that decision involves how much fun it becomes wrecking my friends online and reveling in that jerk factor. A little bit of mystery is the spice of life, but I can’t help feeling that Split/Second threw in the towel in the fight for more attention.

Again, I’m not handing anything over to Blur just yet. I still prefer what Split/Second has to offer in its approach, a game focused entirely on racing across exploding tracks, with players earning power-play attacks by drifting, drafting, and jumping, rather than tedious item management. The trick often becomes using power-plays without destroying yourself, and there’s plenty of “oh-so-satisfying” moments in wrecking an opponent and watching their auto corpse spin in the air and over your head.

And while I only have that one track to work with, a few dozen laps last night has helped shape some talking points for how the game feels so far.

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