Racing around the track while a helicopter launches waves of missiles, which toss the car into a constant series of emergency drifts, I finally put a name to what Split/Second had first reminded me of when I’d tried an earlier build last year.
The arcade flavor of the game – that’s the part requiring players to dodge a near endless chain of explosions while trying to stick to the track – took me back to the first time I played the 2001 revamp of Spy Hunter – a game where the mission action often played second fiddle to controls that made whipping around levels more enjoyable than using the spy toys strapped to the frame.
The Michael Bay minded challenge modes are merely extras that Split/Second adds to break up the pacing of its televised Death Race sans the skulls and inmate motif. Every stage within the game feeds on the central premise of a track wired to explode at every turn like a starving man, and what this creates is a game where even something as simple as a time trial engages the player with a racing experience where survival is a victory in itself.
Mind you, crossing the finish line first is still high on the to-do list.