My enthusiasm for Dark Void during the long march toward a retail release owes entirely to a conceptual proposition that represents everything I wanted from a game when I was ten. Admittedly I had no idea at that time that trying to merge two distinctly different styles of play inherently invites disaster – or at least it seems that way given how much trouble many designers have delivering on a single style successfully.
My thought at the time would have been that flying and shooting robots is cool, and running and shooting robots is cool, so that merging the two into a single title should reasonably create the greatest game of all time.
Maybe I wasn’t the brightest kid on the block, but let’s move on.