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December 18, 2011

Lazy Sunday – Gorging on GBA

Filed under: Editorial Rants — Tags: , , , , — Jamie Love @ 1:14 am

Sweet N Low Game Boy Advance
Nintendo’s GameBoy Advance kickback for early 3DS adoption is keeping my thumbs busy this weekend. Frankly, it’s a bit silly that I’m using shiny new hardware to play titles that can run on a machine I can pick up for change at a yardsale, but here we are. Being able to link my Club Nintendo account to the 3DS to earn rewards for purchases that can than be redeemed for even more virtual console titles means that this nostalgia trip isn’t likely to end anytime soon.

Normally I’d rank my memory as annoyingly sharp, but toss ten Nintendo published GBA titles my way and I have to stop to question whether I’ve ever really appreciated how many gems the system has to offer. From the delightful animation of Kirby using a cell phone to call on reinforcements in the Amazing Mirror, to the insane pace at which WarioWare Inc. spits challenges at players – and yes, even the simple joy of carrying Yoshi’s Island around in my pocket again – the burnout I’ve been feeling has subsided.

Yes, every now and again I worry that I don’t like videogames nearly so much as I thought, and I need reminding of why that isn’t the case. I get so busy consuming the never-ending flood of new releases, searching for the new aesthetic and digging around for adult-minded things that justify my immense investment of time, that the play and passion of that drive gets a bit fuzzy.

There are probably lots of important discussion points with virtual releases, about preserving the past and remembering it for me at wholsesale – all that jazz. But at the moment I’ve fallen back into an older language, the kind of excited chatter you squeeze in during recess. Is there a bit of escapism involved? Maybe, but I’m comfortable with it at the moment. All that matters is that this weekend, I’ve found some clarity in the finely aged sampling Nintendo handed out on Friday – though I’m sure it was waiting on any number of old consoles cluttering up my storage room, except the Jaguar of course.

If there is a point here, it’s that maybe I hope that some of you out there can relate. And if you can, then dig up an old game this weekend, a forgotten favorite or a freshly unearthed discovery, and as is the fashion in these uncharted Sugarlands, tell me about it below.

December 16, 2011

My New Addiction – Pushmo

Filed under: Editorial Rants — Tags: , , , , , — Jamie Love @ 1:25 am

Pushmo
Pushmo is quite a bit like Atlus’ Catherine, sans the sex and guilt. That was my immediate reaction to Nintendo’s recent digital release, and I stand by it as both amusing and helpful in framing the idea that we’re going to talk about moving blocks around here.

To set the stage, a Pushmo is a large block or shape, composed of a smaller series of blocks, varying in shape but connected by color. Many Pushmo give the appearance of a failed game of Tetris, while others form more complex shapes such as animals.

Wasn’t that helpful? No? Don’t worry, we’ll try to make some sense of this together.

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December 8, 2011

Lenin’s Pigeon, and Other Tales of Interest

Lenins Pidgeon
With the tide of Holiday releases unleashed and digested, fragments of info for other gaming destinations have begun surfacing once again, making a pleasant excuse for grab bag posts with misleading headlines.

My itchy trigger fingers got a tease with Digital Reality and Grasshopper Manufacture announcing that their co-developed shooter, Sine Mora, will be exclusively hitting Xbox LIVE Arcade courtesy of Microsoft – the tease of course being the lack of any date or pricing. If you’re unfamiliar with the “diesel-punk shoot ’em up,” I shall again attempt to point your interest in the proper direction – namely here.

And not to be left out of the bullet party, G.Rev released video for their HD release of Under Defeat, which is currently set to hit Japanese Xbox 360’s and PlayStation 3’s next Spring. The buzz so far is that the 360 version will not be region-free, so catch the video below and then commence harassing your publisher of choice. Perhaps we can organize some sort of letter and signal flare campaign…

And finally, Nintendo fans should be made aware that Club Nintendo Rewards will now be offering the chance to trade reward coins for downloadable titles, at least for a little while. I was able to log in briefly to the site, which has since imploded for the day, but the rewards section showed the WiiWare title Fluidity, 3D Classics: Xevious, Mario vs. Donkey Kong: Minis March Again! and the original Super Mario Kart.

Trading coins for digital titles sounds good to me, and wondering how far Nintendo will expand the offering of titles is a pleasant distraction from the debate over what Miyamoto’s interview with Wired does or does not mean.

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December 6, 2011

Sweet’N Low – The Adventure of Link

Filed under: Editorial Rants — Tags: , , , , — Jamie Love @ 1:50 pm

sweet n low zelda 2 the adventure of link
Faithful Sugarfiends have likely noticed the slack in activities of late. In truth, I have a to-do list that spirals out the door, and hardly an ounce of interest in tackling any of it. In particular, there are some 3DS games we should be talking about this month, but countering my productivity is the fact that I can avoid a full 3DS game by using the handheld to play Zelda 2.

But it hasn’t been the short nostalgia kick I was looking for – in fact I enjoy the game more now, as if I had to go and age for twenty more years to really “get it”. That said, the experience is proving merciless – I’ve died so many times that I wake up hearing Ganon laugh at me. And yet, with every death comes some small increment of progress – I grab the candle to light the way through caves but die, only to return and score another stat increase before dying, only to again return and discover that after dispatching some troublesome knights, that horse-headed boss wasn’t nearly so hard as everything guarding him within the first palace.

There are no helpful arrows pointing out that I should discover a trophy within a cave to earn the high-jump – everything I earn is a reward for perseverance, and convinces that lost feeling of really having suffered in order to gain, which seems to make even the smallest moments more memorable as Link proudly hoists swag over his head.

The frustrating and at times incomprehensible game from my childhood is now the shining star that tests the player in equal measure with Link, convincing the elements of his adventure in a way largely taken for granted within Skyward Sword.

Rather than slip into an essay on the subject however, I’d prefer to put the call out to you and ask if you’ve ever had a similar experience with a game.

So you know, have at it below.

November 29, 2011

Review – Jurassic Park: The Game

Filed under: Reviews — Tags: , , , , — TJ "Kyatt" Cordes @ 8:06 pm

Review Jurassic Park The Game
Remember that knife fight against Krauser in Resident Evil 4, the one that consisted entirely of quick time events? Have you ever wondered what it would be like if Krauser had been a bunch of dinosaurs, and the fight lasted several hours while being interrupted by inconsequential dialogue trees?

I’m guessing no given that if that had been the case, I sure as hell wouldn’t be wistfully mentioning RE4 at the beginning of a review once again.

Alas, my bizarre question is rooted in reality with the release of Jurassic Park: The Game, Telltale’s newest episodic movie-to-adventure game adaptation. Events unfold around the time period of the first film courtesy of a new cast of characters; some of whom work on the island, some of whom are mercenaries flying to the island to evacuate that first batch of people, and still others are sneaking onto the island to retrieve the million dollar Barbasol can full of dinosaur embryos that Nedry was trying to steal at the epicenter of this dino-disaster. In fact, ol’ Newman himself is the only character from the movie to appear in the game, though only as a mangled and faceless corpse.

For the record, there actually is a QTE-driven knife fight between one of the mercenaries and a Velociraptor, which turns out to be pretty awesome.

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November 20, 2011

When Duty Redials…

Filed under: Editorial Rants — Tags: , , — Brad Johnson @ 1:30 am

Review Modern Warfare 3
MW3 is out and about, scorings its eights and nines and commanding the lives of adherents the world over—though, interestingly, the game has received something of a flogging on Metacritic, with the user score ranking a paltry 3.2 (Xbox 360 version) as of this writing.

Meanwhile, the game sold seven decazillion copies in the first ninety seconds after its release. True fact.

So, you understand: never mind that Metacritic score. The verdict is in, and everybody loves Call of Duty. As a registered and licensed Digi-Herald and Internet Chronicler, it pains me to inform you, dear reader, that your internet voice, and my internet voice, and the score of 3.2 on Metacritic do not matter. The score could be zero, and it would not matter. The gaming community voted with their wallets November 8—and if you don’t like Call of Duty, well, you lost.

Call of Duty is the President of Vidyagaems. Sorry.

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November 15, 2011

Review – Rayman Origins

Filed under: Reviews — Tags: , , , , , , — Jamie Love @ 4:34 pm

review rayman origins
Over the last few days I’ve hovered on the wind along with scattered leaves in order to ascend mountain peaks. I’ve battled a giant electric eel while riding on the back of a spitfire mosquito, and I’ve even quenched the fiery indigestion within the belly of a beast. I’ve experienced all these moments and more within a game that begs for some ridiculous new benchmark in hyperbole to match the bar it raises for the platformer genre.

Perhaps something along the lines of, “and on the eighth day, Michel Ancel and company created Rayman Origins”.

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