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October 26, 2011

Review – House of the Dead Overkill: Extended Cut

Review House of the Dead Overkill Extended Cut
The return of the infamous 2009 Wii addition to the House of the Dead series represents the latest effort toward Sega’s goal of preparing gamers for the zombie apocalypse a significant number of scientists cite as inevitable. Perhaps more importantly, the PlayStation exclusive HD revisit offers those gamers who invested in the PS Move fresh reason to charge their glow sticks.

This extended cut of Overkill supports both the Move and the standard PS3 controller, but honestly, the idea of playing it with the latter loses plenty of the fun that justifies giving up standard movement controls to the rail that controls the camera and guides players through this mutated funhouse of horrors.

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October 19, 2011

Review – Aliens: Infestation

Filed under: Reviews — Tags: , , , , , , , , , , — Jamie Love @ 1:44 pm

Aliens Infestation Review
The U.S.S. Sulaco drifts silently through space, short on a flight crew but freshly infested with those iconic monsters that mostly come at night.

Mostly.

Without Ellen Ripley to save the day, the task of investigating and once again attempting to exterminate the alien menace falls on a new squad of marines – four to be exact. The initial lineup of characters offers the typical bravado, and includes an obligatory “Vasquez” character. And that initial tip of the hat is only one of the many ways Infestation illustrates a profound love for the James Cameron film. From an early cat cameo to an additional mini-game that challenges players to stab the DS stylus like a knife between on-screen fingers, this is the Aliens game that never arrived when 2D was the norm and not the occasional throwback treat.

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October 18, 2011

Review – Okabu

Filed under: Reviews — Tags: , , , , , — Mister Raroo @ 9:29 am

Review Okabu
Poor Mother Earth! We humans have been treating her badly for far too long. But at least one good thing has come out of our mistreatment of the planet: it inspired the creation of the lovely Okabu.

With a strong ecological message, the game puts players in charge of halting the industrialized takeover of a blissful wilderness by a thoughtless empire, the Doza. But who possesses the power necessary to stand up to the might of such a mechanized menace? Cloud whales, of course!

Okabu does not take place in our world, even if its message reflects the perils we are currently facing. The game’s fantasy realm immediately brings to mind The Legend of Zelda: The Wind Waker, particularly Link’s home village. Okabu’s gorgeous, flat-shaded visuals leap off the screen with an abundance of color and detail. Zones within the game range from grassy lakesides to illuminated forests, and a good chunk of Okabu’s enjoyment comes from simply exploring every inch of these beautiful stages. The accompanying soundtrack, which mixes traditional African music with jazz, adds even more vibrancy to the already rich world.

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October 14, 2011

Review – Sideway: New York

Filed under: Reviews — Tags: , , , , , , — Mister Raroo @ 1:03 pm

Review Sideway New York
To my amazement and despite some initial concern, Sideway: New York didn’t make my head hurt. The main hook of the game is that you play as a character sucked into the 2D world of graffiti art, making your way from one point to another by moving along, up, and over 3D buildings. It’s an atypical game design concept, and quite difficult to explain in words. Imagine sliding a Shrinky Dink through a maze that runs over all sides of a box and that should give you a start.

Thankfully, what I figured would be a confusing, infuriating nightmare turned out to be clear-cut and easy to navigate. Color me impressed.

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October 11, 2011

Review – Space Channel 5 Part 2

Filed under: Reviews — Tags: , , , , , , , , — TJ "Kyatt" Cordes @ 1:55 pm

Space Channel 5 Part 2
A long time ago, before Tetsuya Mizuguchi created a bunch of synthesthetic puzzle games, he worked for Sega, where he created Space Channel 5. The crazy retro-futuristic style made it one of the most iconic titles for the now-defunct Dreamcast. Last year, when Sega announced that it was going to re-release a series of the Dreamcast’s most popular games in HD for XBLA and PSN, it was only logical that they would include Space Channel 5…

…Part 2, the sequel which was only available for the Dreamcast in Japan. Well, I guess it technically counts, even though a lot of the world knows it better as a budget PS2 release. I suppose the fact that all the backgrounds in the first game were pre-rendered in 480i disqualifies it from being released in HD. Space Channel 5 Part 2 is also a far better game than the original, but it’s still a bizarre choice for a collection that seemed like it was made to bank on Dreamcast nostalgia.

But alas, this is not a review of Sega’s handling of what could have been a great series of downloadable titles – this is a review of a classic rhythm game. Unlike the current wave of peripheral-based rhythm games, in which the goal is to make a small band into a very popular band, older titles of the genre always had a story to tell – though it was usually a completely messed up story.

The story of Space Channel 5 Part 2 features a futuristic news reporter who follows reports of bad guys who take innocent people hostage and force them to dance – which requires out-dancing the bad guys to save the hostages, who then show their appreciation by dancing in line behind her as she continues reporting; this is how you earn TV ratings in space. The game’s heroine, Ulala, does play a guitar and the drums as well, but only to demoralize rival reporters and to fend off the space police (yes, in the future, if you beat the police in a drum battle, they have to let you go – it’s the space law).

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October 7, 2011

Review – Hector: Badge of Carnage
Episode 3: Beyond Reasonable Doom

Filed under: Reviews — Tags: , , , , , , — TJ "Kyatt" Cordes @ 9:06 am

Hector Episode 3 Review
Well, the wait for Hector: Badge of Carnage Episode 3 – Beyond Reasonable Doom, certainly wasn’t as long as I was expecting for a game with “Episode 3” in its title.

With that dig out of the way, it’s time to return to Clapper’s Wreake and conclude this season of Straandlooper’s point-and-click adventure featuring Detective Inspector Hector, the hero that Clapper’s Wreake deserves – that is to say, a hilariously corrupt and loathsome one.

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October 4, 2011

Review – Rochard

Review Rochard
Rochard is the story of burly asteroid miner John Goodman Rochard, his accidental discovery of an ancient alien artifact, and his quest to protect it from his nefarious corporate employer. It’s a story of lasers, gravity, physics, and boxes dropped on the heads of badguys.

Rochard begins the game with naught but his G-lifter and somewhat preposterous jumping height for a man of his, uh, build. The G-lifter will snatch items from anywhere on the screen (assuming an unblocked line of sight) and pull them to Rochard, whereupon they can be set down or launched as projectiles for both puzzle and combat applications.

Rochard later acquires the ability to create zones of low gravity and fire a mining laser at enemies, alongside a handful of other offensive and puzzle-based upgrades. In true Metroid-fashion, these upgrades enhance Rochard’s ability to explore and navigate the world, while skipping the backtracking that characterizes that series.

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