Gamesugar

November 4, 2011

Review – PixelJunk: SideScroller

Filed under: Reviews — Tags: , , , , , , , , — Mister Raroo @ 1:00 pm

Review PixelJunk SideScroller
Way back in 1990, when I was but a freshman in high school, I received R-Type for the TurboGrafx-16 as a Christmas present. As anyone who has played the game knows, it is an absolutely punishing horizontal shooter. I lost count of how many times I blasted off to destroy the evil Bydo Empire only to be met with failure, and I’m not too ashamed to admit that I never cleared the final stage. Nevertheless, I refused to give up, and in fact, the game’s extreme difficulty level may have made me love it more.

R-Type requires players to methodically conquer each stage one small step at a time. Getting just a tiny bit further in a level is cause for celebration. The more I played, the further I eventually progressed, learning exactly where on the screen I needed to position my humble spacecraft at any given moment. I can’t think of any other shooter in which so much trial-and-error, memorization, and perseverance is required to succeed.

“But Mister Raroo,” you might wonder, “Why are you spending so much time talking about R-Type in a PixelJunk: SideScroller review?”

Because, dear readers, playing SideScroller is very much like playing Irem’s masterpiece. SideScroller is clearly a love letter to the classic horizontal shooter genre of yore, and it contains elements that bring to mind games like Gradius and Darius, though more than anything, I couldn’t help but think it would fit most comfortably in the R-Type family.

(more…)

November 3, 2011

Review – The War of the Worlds

Filed under: Reviews — Tags: , , , — TJ "Kyatt" Cordes @ 12:26 am

Review War of the Worlds
About a decade ago, when I first played the Dreamcast classic, Seaman, I was greeted by the voice of Leonard Nimoy. At this point, I was under the assumption that any game could be made great by adding narration from a Star Trek character.

Then I played The War of the Worlds on XBLA.

I think the difference is that, while Nimoy’s role was buried under the fact that the game was about a fish-man that you talked to with a microphone peripheral, The War of the Worlds wears the fact that Sir Patrick Stewart narrates it like a badge of honor – a shiny badge on an over-starched and uncomfortable jacket.

The War of the Worlds is about a British man named Arthur, who resists an alien force that wishes to dominate and destroy the Earth. I think his last name is Dent, but I could be wrong.

Wait, it’s Clarke – Arthur Clarke – a man who must flee from genocidal Martian technology, destroy it, find his family, and do it all while narrating his journey with the gravitas of Captain Picard. In his role as narrator, Sir Patrick Stewart doesn’t disappoint with his vivid yet bleak descriptions of the incoming Martian invasion, maintaining a tone of awe-stricken despair throughout. Trust me, if the gameplay were half as good as the voice acting, this would be a real gem of a title.

Unfortunately… well, I have a few paragraphs about the graphics before I can start tearing this thing down.

(more…)

November 1, 2011

Review – Kirby’s Return to Dream Land

Filed under: Reviews — Tags: , , , , , — Jamie Love @ 4:10 pm

Review Kirbys Return to Dream Land
For the second year in a row Nintendo’s pink pudgy star brings his insatiable appetite for adventure to the Wii, as well as his seemingly never-ending vendetta against a familiar tree. It would be forgivable to view this release with a pinch of cynicism, as a kneejerk attempt to pad out a Wii release schedule that hasn’t thinned out so much as dried up with the shift in focus to the 3DS and Wii U.

And though it only took a day to lightly pass through Return to Dream Land, I’m not feeling quite that cynical. Kirby’s latest outing sports significantly less yarn this year, instead offering a traditional Kirby platformer that gives Hal Laboratory another chance to strut their penchant for visual flair and rather magical stage design. However, Kirby’s return does suffer for want of a point to all the wonderful abilities Hal can grant him, and in the absence of any real challenge the finer points become so ridiculously subtle that one could miss the treats entirely for never being encouraged to discover them.

The old rules apply, and Kirby once again becomes who he eats, which makes the menu of potential powers the emphasis, and though stages never slouch about finding space for moments of inspiration that leave me smiling at how clever Hal continues to be, the playing is much more an act of design appreciation over tactile engagement.

(more…)

« Newer Posts

Powered by WordPress