Way back in 1990, when I was but a freshman in high school, I received R-Type for the TurboGrafx-16 as a Christmas present. As anyone who has played the game knows, it is an absolutely punishing horizontal shooter. I lost count of how many times I blasted off to destroy the evil Bydo Empire only to be met with failure, and I’m not too ashamed to admit that I never cleared the final stage. Nevertheless, I refused to give up, and in fact, the game’s extreme difficulty level may have made me love it more.
R-Type requires players to methodically conquer each stage one small step at a time. Getting just a tiny bit further in a level is cause for celebration. The more I played, the further I eventually progressed, learning exactly where on the screen I needed to position my humble spacecraft at any given moment. I can’t think of any other shooter in which so much trial-and-error, memorization, and perseverance is required to succeed.
“But Mister Raroo,” you might wonder, “Why are you spending so much time talking about R-Type in a PixelJunk: SideScroller review?”
Because, dear readers, playing SideScroller is very much like playing Irem’s masterpiece. SideScroller is clearly a love letter to the classic horizontal shooter genre of yore, and it contains elements that bring to mind games like Gradius and Darius, though more than anything, I couldn’t help but think it would fit most comfortably in the R-Type family.