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October 31, 2011

Review – Zombie Apocalypse: Never Die Alone

Filed under: Reviews — Tags: , , , , — Brad Johnson @ 11:29 pm

Review Zombie Apocalypse Never Die Alone
Zombie Apocalypse: Never Die Alone is the tale of four annoying wankers who join forces to survive the eponymous apocalypse in yet another entry into the top-down horde-blaster genre.

The core concept of the title is simple, and in the end, the core concept is really all there is to it. Mow zombies, keep moving. There’s little nuance and little window dressing, and the title makes no effort to disguise this fact.

The hokey, tongue-in-cheek story features the grown-up equivalent of a 13-year old Call of Duty player, Ned Flanders with a shotgun, the obligatory angry rapper and doubly obligatory hot girl, all making bad jokes as they stroll through the blackened streets of an anonymous city and paste zombies.

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October 29, 2011

Review – Batman: Arkham City

Review Batman Arkham City
There’s a certain vocabulary in the Batman fan community, a dialogue made up of stories that everyone recognizes, with an acknowledgment of common reverence that need not be spoken.

Few need to explain what they thought of The Dark Knight Returns, or ask about The Long Halloween. It is simply understood that one should know of these stories and their significance, as such tales are the seminal books of Batman.

It’s not often that outside media enters in to this exclusive lexicon, where respect and adoration are implied merely through reference. If one talks about Burton’s 1989 film, it is not simply assumed that he speaks of it with approval.

Those outside properties that have entered this elite class, such as The Dark Knight and Batman: The Animated Series (so revered that its original ideas bled into the comics for years) succeeded in the same way that Arkham City does: by being more than a mere cipher for the source material.

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October 26, 2011

Review – The Blackwell Deception

Filed under: Reviews — Tags: , , — TJ "Kyatt" Cordes @ 10:27 pm

Review Blackwell Deception
A while back, I was asked if I wanted to review an upcoming point and click adventure game called The Blackwell Deception. Before deciding, the first thing I did was check out the trailer for the game. Twenty nine seconds in, I said “holy crap, did that ghost just shoot that other ghost?! Sign me up!”

Unfortunately, the ghost shooting is not as rampant as I was hoping, but The Blackwell Deception is still an interesting and visually striking supernatural adventure.

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Review – House of the Dead Overkill: Extended Cut

Review House of the Dead Overkill Extended Cut
The return of the infamous 2009 Wii addition to the House of the Dead series represents the latest effort toward Sega’s goal of preparing gamers for the zombie apocalypse a significant number of scientists cite as inevitable. Perhaps more importantly, the PlayStation exclusive HD revisit offers those gamers who invested in the PS Move fresh reason to charge their glow sticks.

This extended cut of Overkill supports both the Move and the standard PS3 controller, but honestly, the idea of playing it with the latter loses plenty of the fun that justifies giving up standard movement controls to the rail that controls the camera and guides players through this mutated funhouse of horrors.

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October 20, 2011

The View from Arkham City

Filed under: Editorial Rants — Tags: , , , , — Jamie Love @ 4:30 pm

The View from Arkham City
Flying over the rooftops of Gotham’s urban mega-prison, the ringing of a payphone breaks through the music and radio chatter, interrupting the primary pursuit as I drop to the street to answer another call from Victor Zsasz.

Gotham’s more notorious super-villains are waiting for my arrival, but I seem incapable of passing on another opportunity to lose myself to Zsasz’s side-quest. There’s a game he’s playing with me, challenging me to reach another phone at a different location before time runs out and he kills the hostages he claims to have. It doesn’t really matter if he has hostages or not, since Batman can’t take that chance, and so I race to the next ringing phone, attempting to triangulate Zsasz’s position a bit more with each new conversation.

Those conversations are entirely one-sided, as Zsasz recounts the misfortunes that led him to where he is today – a serial killer who liberates the living from the burden of life, and keeps score of that crusade by carving a running tally on his flesh.

The reason any of this matters owes to the way I’m taking an active interest in a character I was unaware of before the Arkham series. Rather than simply reaching phones as a fetch-quest, I’m learning more about the character I’m trying to apprehend with each new stage in the game – listening to his madness and sorrows while tracking down his location. That’s seemingly central to the energy behind all of Batman’s opponents, a game where the constant is the challenge to understand motivation – cause and effect. It’s also one of the little touches that reaches into the source material to create the depth of game you’re likely hearing plenty of people heap praise on this week.

Arkham City is a game with an expertly crafted primary narrative, spread across a cityscape where it is just as pleasurable to stop and listen to the chatter of criminals – thugs who discuss their personal lives, as well as the major characters that have so much impact on their current situation. While I still have plenty of Arkham City to chew through, it’s clear already that a significant achievement is the way Rocksteady has created a space that not only convincingly feels lived in, but invites the player in via the subtle ways the signs of life are offered up for consumption, and could be missed entirely if one didn’t occasionally stop to smell the sickly scents of Arkham City’s mean streets.

October 19, 2011

Review – Aliens: Infestation

Filed under: Reviews — Tags: , , , , , , , , , , — Jamie Love @ 1:44 pm

Aliens Infestation Review
The U.S.S. Sulaco drifts silently through space, short on a flight crew but freshly infested with those iconic monsters that mostly come at night.

Mostly.

Without Ellen Ripley to save the day, the task of investigating and once again attempting to exterminate the alien menace falls on a new squad of marines – four to be exact. The initial lineup of characters offers the typical bravado, and includes an obligatory “Vasquez” character. And that initial tip of the hat is only one of the many ways Infestation illustrates a profound love for the James Cameron film. From an early cat cameo to an additional mini-game that challenges players to stab the DS stylus like a knife between on-screen fingers, this is the Aliens game that never arrived when 2D was the norm and not the occasional throwback treat.

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October 18, 2011

Review – Okabu

Filed under: Reviews — Tags: , , , , , — Mister Raroo @ 9:29 am

Review Okabu
Poor Mother Earth! We humans have been treating her badly for far too long. But at least one good thing has come out of our mistreatment of the planet: it inspired the creation of the lovely Okabu.

With a strong ecological message, the game puts players in charge of halting the industrialized takeover of a blissful wilderness by a thoughtless empire, the Doza. But who possesses the power necessary to stand up to the might of such a mechanized menace? Cloud whales, of course!

Okabu does not take place in our world, even if its message reflects the perils we are currently facing. The game’s fantasy realm immediately brings to mind The Legend of Zelda: The Wind Waker, particularly Link’s home village. Okabu’s gorgeous, flat-shaded visuals leap off the screen with an abundance of color and detail. Zones within the game range from grassy lakesides to illuminated forests, and a good chunk of Okabu’s enjoyment comes from simply exploring every inch of these beautiful stages. The accompanying soundtrack, which mixes traditional African music with jazz, adds even more vibrancy to the already rich world.

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