Gamesugar

June 15, 2012

E3 2012 – Quantum Conundrum

Filed under: Editorial Rants — Tags: , , , , , — Jamie Love @ 9:11 pm

Quantum Conundrum E3 2012
Just for kicks, I’ve been trying to think of a way of discussing Quantum Conundrum without mentioning Portal, but that doesn’t seem to be happening today. Of course, referencing Portal to discuss Kim Swift and Airtight Games’ upcoming release is probably a good sign that we’re about to discuss a very solid title, which we are.

As with Portal, Quantum Conundrum features a series of puzzles that require the use of a rather strange device in order to solve them, and aside from the physicality of interacting with objects in this space, that’s probably where the similarities end – although there’s certainly a common thread that offers players a chance to see more in the minor details that merits mention.

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May 7, 2011

Refresh Rate – Snake Rattle ‘n’ Roll

Filed under: Archives — Tags: , , , , — Nathan White @ 12:28 pm

Refresh Rate Snake Rattle N Roll
As much as people discuss the emergence of casual audiences today, the 8-bit Nintendo era was the perfect casual crossroads in videogame technology from my nostalgic vantage point. It was far more cost efficient than the computers of the day, with the savings far out-weighing what those computers could offer the casual consumer for entertainment. It also offered the potential for more complex types of games than the vastly inferior blocks and bleeps of the earlier Atari 2600 and other contenders prior to the infamous crash of the industry.

And as the NES found its way into more living rooms, it became an ideal platform for the ultimate casual player time-sink; puzzle games.

From my own childhood, I can comfortably say that the release of the NES version of Tetris caused a massive influx of casual gaming interest. Different from the Wii boom, this was still a time when videogames were viewed as little more than children’s toys, and as a result this first casual revolution did not serve to sell more Nintendo consoles to casual players but instead saw game time on your own Nintendo eroded, chiefly by your parent’s newly sparked interest in your toy.

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