Since first releasing in 1983, Dragon’s Lair has seen a ridiculous number of ports and adaptations, for everything from the MSX2 to the PlayStation Network. But few, if any, of those releases have attempted to update the experience beyond visual restoration. In the last five years alone, we’ve seen no less than thirteen ports featuring the same mechanics, the same HD video transfer and the same QTE-styled hints.
While these present improvements over the original arcade LaserDisc, they do little to make the game appeal to modern players, and even less to excite fans for new releases. For a while it seemed like Digital Leisure had done all they could to squeeze money out of the property, but then they did something surprising – they added Kinect support.