Gamesugar

December 16, 2011

My New Addiction – Pushmo

Filed under: Editorial Rants — Tags: , , , , , — Jamie Love @ 1:25 am

Pushmo
Pushmo is quite a bit like Atlus’ Catherine, sans the sex and guilt. That was my immediate reaction to Nintendo’s recent digital release, and I stand by it as both amusing and helpful in framing the idea that we’re going to talk about moving blocks around here.

To set the stage, a Pushmo is a large block or shape, composed of a smaller series of blocks, varying in shape but connected by color. Many Pushmo give the appearance of a failed game of Tetris, while others form more complex shapes such as animals.

Wasn’t that helpful? No? Don’t worry, we’ll try to make some sense of this together.

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December 8, 2011

Lenin’s Pigeon, and Other Tales of Interest

Lenins Pidgeon
With the tide of Holiday releases unleashed and digested, fragments of info for other gaming destinations have begun surfacing once again, making a pleasant excuse for grab bag posts with misleading headlines.

My itchy trigger fingers got a tease with Digital Reality and Grasshopper Manufacture announcing that their co-developed shooter, Sine Mora, will be exclusively hitting Xbox LIVE Arcade courtesy of Microsoft – the tease of course being the lack of any date or pricing. If you’re unfamiliar with the “diesel-punk shoot ’em up,” I shall again attempt to point your interest in the proper direction – namely here.

And not to be left out of the bullet party, G.Rev released video for their HD release of Under Defeat, which is currently set to hit Japanese Xbox 360’s and PlayStation 3’s next Spring. The buzz so far is that the 360 version will not be region-free, so catch the video below and then commence harassing your publisher of choice. Perhaps we can organize some sort of letter and signal flare campaign…

And finally, Nintendo fans should be made aware that Club Nintendo Rewards will now be offering the chance to trade reward coins for downloadable titles, at least for a little while. I was able to log in briefly to the site, which has since imploded for the day, but the rewards section showed the WiiWare title Fluidity, 3D Classics: Xevious, Mario vs. Donkey Kong: Minis March Again! and the original Super Mario Kart.

Trading coins for digital titles sounds good to me, and wondering how far Nintendo will expand the offering of titles is a pleasant distraction from the debate over what Miyamoto’s interview with Wired does or does not mean.

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December 6, 2011

Sweet’N Low – The Adventure of Link

Filed under: Editorial Rants — Tags: , , , , — Jamie Love @ 1:50 pm

sweet n low zelda 2 the adventure of link
Faithful Sugarfiends have likely noticed the slack in activities of late. In truth, I have a to-do list that spirals out the door, and hardly an ounce of interest in tackling any of it. In particular, there are some 3DS games we should be talking about this month, but countering my productivity is the fact that I can avoid a full 3DS game by using the handheld to play Zelda 2.

But it hasn’t been the short nostalgia kick I was looking for – in fact I enjoy the game more now, as if I had to go and age for twenty more years to really “get it”. That said, the experience is proving merciless – I’ve died so many times that I wake up hearing Ganon laugh at me. And yet, with every death comes some small increment of progress – I grab the candle to light the way through caves but die, only to return and score another stat increase before dying, only to again return and discover that after dispatching some troublesome knights, that horse-headed boss wasn’t nearly so hard as everything guarding him within the first palace.

There are no helpful arrows pointing out that I should discover a trophy within a cave to earn the high-jump – everything I earn is a reward for perseverance, and convinces that lost feeling of really having suffered in order to gain, which seems to make even the smallest moments more memorable as Link proudly hoists swag over his head.

The frustrating and at times incomprehensible game from my childhood is now the shining star that tests the player in equal measure with Link, convincing the elements of his adventure in a way largely taken for granted within Skyward Sword.

Rather than slip into an essay on the subject however, I’d prefer to put the call out to you and ask if you’ve ever had a similar experience with a game.

So you know, have at it below.

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